Remake/balance of the SCORE system

Yes please! Give 5 or 10 points per second for defusing and planting a bomb as well as decapping a point too!

6 Likes

Sounds good.

yeah unless its a bad vehicle map
people fight over them
stay in gray to avoid loosing them
favors paying players who can spam them

great post i hope they add this

+1

I agree with the concept, but the suggested changes Im more shaky about,

I think a fully capture should count for 500 points for example. I mean the fact a mere 6 kills is worth more than a capture is insane, I think you should also receive more extra points by being in the vicinity of the objective, and for bomb objectives, attackers should get an added bonus for defending the objective while the bomb is ticking.

I agree about AI Bombers, at least partially.

But downing enemy planes shouldnt change, fighter pilots wont rack up as many kills as other players despite them still doing an important role.

I think there should be a point increase for building ammo boxes and and generally for engineer support all round, building rallies should be worth 100 points for example, just cap it to be 100 points every minute to prevent it being abused.

3 Likes

Do you have screenshot of actual exp gained from the infantry only match?

I believe the game rewards you exp based on score as well as few other factors. Getting lots of score with only one squad will grant you less exp than cycling lots of them

Take for example those matches that I just played like a vehicleoid



Vs the game where I played as infantry

The difference in EXP gain is enormous, even to a point where I’d gain the same amount of EXP despite having half the score

But then I have offballs like this:

Where I tryharded with infantry and got 6k exp out of 10k score

I have no idea how exp is calculated but score seem to be an imaginary indicator that translates to essentially nothing solid

In the end there’s a chance where greyzone tankers despite having high score get minimal exp gains. It solves nothing because I doubt an average Enlisted player pays attention to the exp gain and would rather watch his score go up but it’s interesting topic nonetheless

1 Like

Experience and score are two connected things by various multipliers and dividers , the exp is impacted by boosters, premium squads, premium account, game time and with what (weapon/vehicle ) you killed what.
The general summary is more score the better

1 Like

You don’t even get nearly as much silver as you do for 14k bombing point farm than 14k of pure infantry grind

You intentionally abused this to make a post, enjoy your spot on the leaderboard which is meaningless placebo only to pad your ego

In all of these screenshots you have next to no engineer points (below 10 is next to none) which automatically makes you below average player… your spot in the leaderboard is meaningless when the show of player ability is right there.

I play with a squad mate that likes to fly in the sky which results in him usually having 10+ vehicle kills overtaking my spot in the leaderboard when i’d argue my impact on the game was more favorable… but you don’t see me making these posts now do you.

He makes a joke about being higher in the board and i go on with my day… i encourage you and everyone who thinks this is such a problem to do the same.

1 Like

I wouldn’t be surprised if they intentionally cut it out.

The ONLY thing this affects is players ego related to scoreboard position as if there is vehicle player you have lost the ability to get 4-5 awards anyway.

Contribution to victory (for some reason the time you stay alive is correlated to this) crusher, best vehicle, one man army etc

Pilot XP is enough of a grind as is and a Fighter should be incentivized to do their role in taking out aerial targets. Nerfing Bomber XP only incentivizes spamming ground targets instead making them worse Attackers.

I’m talking about base experience gain

In the screenshots attached you can see games where I got 13k score and only 6.1k base experience or getting 7k score and only 3k experience when playing vehicles and games where I’d have 7.3k score and 6.5k experience gained when playing infantry and cycling squads

There are ought to be hidden multipliers and factors that affect how much base exp you get for the match

Silver conversion rates seem to be semi stable at ~0.1065 ratio of the final exp gained

well xp system is quite complicated. but simply more effective you are with one squad, less xp you get from that squad(<1 xp multiplier). you can check individual squad xp gain when you hover mouse over experience gained.

also opposite is true… worse you are with one squad, more xp you gain(>1 xp multiplier).

btw you gain xp from squad death and that is not shown in score(although idk if there is cap on it).

1 Like

Sir but these screenshots are worth nothing since in some of them you dont have premium account in others you used premium squad and in others you had a booster, your point is false, Silver ratio is cons at 47 exp to 5silver.

-Cant read and missed topic

-insult

-insult

-your own experience

-your own experience and insult

Thank you for your post that added so much to this discussion :slight_smile:

image


I’m using infantry to do everything well.
But my teammates refused to build rebirth points and also refused to use the ones I built.
They only come back to life at fixed rebirth points, camp, shoot at the air and the ground, and then die.
They took over tanks and planes but did nothing. They only demanded markings and even used better weapons than me in other battles, with a higher BR than mine.
They severely don·t want to rewarded me with the points I deserved.
The number of times they use the rebirth points I built, the number of times they destroy my marked units, and the assist points they provide. They shot me for the score of knocking down the enemy (falling to the ground but not killing).they dont want give me,
And they are deliberately striving to create failures. they try hard to make lose,
Or force me to quit the battle, force me to get the -20%buff.
But I didn’t receive any rewards.
They received no punishment at all.

IMG_20250818_114356

Brother please I can’t get it anymore straightforward :pray:

My brain skipped the word base in base experience my bad, that is due to fact that as i said before every gain in score has its multipliers and dividers.

Good post!

1 Like

this is cause of insane amount of assists that vehicle gameplay gets. so while you have 10 more infantry kills and 1 more vehicle, you have 65 more assists

score valuation
Score Values
Action Score Gained
Kill 30
Long Range Kill (85m+) 10
Attack/Defense Kill 15
Tank Kill 150
APC Kill 100
Plane Kill 350
Bike Kill 50
AI Plane Kill 265
Capture 150
Assist 15
Tank Assist 25
Bike Assist 10
APC Assist 30
Plane Assist 30
AI Plane Assist 25
Revive Assist 70
Heal Assist 20
Crew Kill Assist 15
Crew Tank Kill Assist 75
Crew Bike Kill Assist 25
Crew APC Kill Assist 50
Crew Plane Kill Assist 180
Crew AI Plane Kill Assist 135
Tank Kill Assist As Crew 15
Bike Kill Assist As Crew 5
APC Kill Assist As Crew 10
Plane Kill Assist As Crew 20
AI Plane Assist As Crew 15
Built Structure 4
Built Gun Kill 18
Built Gun Assist 6
Built Gun Tank Kill 45
Built Gun APC Kill 30
Built Gun Bike Kill 15
Built Gun Tank Kill Assist 15
Built Gun APC Kill Assist 10
Built Gun Bike Kill Assist 5
Built Gun Plane Kill 90
Built Gun AI Plane Kill 70
Built Gun Plane Assist 30
Built Gun AI Plane Kill Assist 25
Barbed Wire Activation 6
Ammo Box Refill 18
Medic Box Refill 45
Buildable Use On Capzone 6
Rally Point Use 35
Mobile Spawn Use 50
On Soldier Spawn 15
Vehicle Repaired 55
Vehicle Extinguished 55
Landing Plane 100
Enemy Buildable Destroyed 6
Enemy Built Guns Destroyed 55
Enemy Built Utilities Destroyed 55
Barrage Balloon Destruction 15
Spotting Tank with Binoculars 50
Spotting APC with binoculars 30

so 97*30+80.3*15+150(probably tank kill)=4264.5xp
as infantry you had 107*30+16*15 + 2*100(probably 2 APC)+2*15=3680
117*30+14*15=3720+engineer points
missing score is probably some other assists that arent tracked on scoreboard

doesnt it already work like that? if you downed enemy and other player finishes him, you get kill and other player gets assist. also you get assists if you downed enemy player but he got up and then gets killed by other player and think you get assist if you cause significant damage to player(idk damage treshold )

how about no. i want some easy way to earn 20k score for events…

problem in this is that mining target only gets you score if it exploded. mining target should get you score even if it gets defused. but that also opens possibility for abuse.

agreed

also i would increase rewards for cap kills.

1 Like