So just had a game, Moscow invasion, defending as Germans, brought myself an engineer squad.
And so I found a good flanking spot and placed a Pak 38 and a Flak near it.
And then the Soviet armor started pouring in like mad. I probably destroyed 8 of their tanks. Funny thing is no one spotted from where I was shooting.
But the biggest problem is that I had to reforge the Pak38 4 times because I ran out of ammo!!! I mean its retarded to do it this way I feel like I am a blacksmith. I have 4 engineers in the squad and I have to destroy and reforge the gun each time on exactly same spot?!?
Come on devs, don’t be lazy. Give us a command that will decrease the other engineer resources and refill our ammo on the gun. Or do something more logical than this…
“The best argument against Democracy is a five-minute conversation with the average Enlisted forum member.” - Winston Churchill, if he were alive today
I’m not sure if they should draw from engineers points. We could have a different type of ammo box, like “supplies” and ammunition would be drawn from it. The reason for that is because you can setup multiple guns and other people can use them too.
i think the only reason why they set this is because of spam.
I am 100% sure that if u had an option to resupply ammo for the guns it will be more spam and
players will stick to same. Maybe i am wrong but that is how i think
not nearly as quickly as their suppose to eat ammo… AA guns are suppose to shoot at like a minimum of 300 bullets per minute or 5 bullets per second… its kind of the reason i find nobody even uses the AA guns for planes… they shoot way too slow for an AA gun… as a ground turret its not too bad you can take out give or take up to 50 people with it when you plant it in a good spot but for planes its a joke.
like they should make a real AA gun that shoots as fast as a historically accurate and pretty commonly used AA gun the Oerlikon 20 mm cannon
and sure i get slow firing if were talking about a 40mm bofors gun but as you’ll see they strapped faster firing guns on em also
Planting or how I call it hammering is a problem. Tank looks my way, nothing, looks the other way and AT gun plops out of hammer in front of him in high grass and blows him to oblivion.
Even Houdini would be impressed…
AT gun or AA gun redeploying should be very fragile. Especially their exposed crew. Once set up, they should be formidable as expected.
As I said, you dont chalange an Mg 42 with a pistol at 100 meters.
Yes you used to be able to resupply them from engineer ammo boxes - they changed it several weeks before CBT finished.
To me tho I dont’ see the problem - building more guns -wseems like a perfectly reasonable thing to do - why is that worse than some BS mechanic of having an ammo factory nect to your gun?
this is why i feel like they should add supply airdrops to the game, the engineer could throw out a coloured smoke grenade to signal for the drop then a plane would fly overhead and drop the requested supplies in in the radius of the smoke grenade via parachute
it would work great for things like heavy ammo, grenades/explosion packs or even a medical supply drop for people to re-up on their medkits if they’ve used them, it could also be expanded to drop light vehicles
its just one of the quickest ways to get supplies to a specific place, if there was a better method they’d use it but there really isn’t airdrops take the cake for speed and efficiency
additionally they could make the airdrop aircraft able to be destroyed by the enemy so they can counter it
Yes we know that - generally onto airstrips and target sites well marked and far from enemy as far as possible - not to platoon sized forces right in the middle of a firefight.
Even dropping into Bastogne they tried to land them in safe areas.
even in the midst of any match on here there are neutral zones you can literally stand around in for half the match without being shot or spotted, doesn’t that technically apply as a “safe area” ?
Maybe they could allow stationary guns to rearm from nearby ammo crates again, but doing so would drain all ammo from said crate, so it could be only done once per crate, preventing too much spam?
i still think airdrops would be better, it would add a whole other level to the battle where you gotta be on alert for not only the current air bombers but ontop of it you’ll have to look out for planes like the C-47’s dropping supplies
I’m not ruling out air drops entirely, but they would require quite some extra work with new mechanics and graphics (just think of the 3D models of the supply planes, which would need a damage model too), while resorting to ammo crates is a potentially immediate, near-zero effort change
I am certainly not for building guns at all. I am certainly not for hammering the gun all over again when you run out of 8 AT shells. I am for best possible compromise and the one you are suggesting is “it is fine as it is”.
And tanks have 80+ shells… c’mon…
Dont agree wit this, arcade for my taste. And how would they know what to drop? Do they need spare parts or 75 mm PAK AT shells? Lets call Hans on his mobile and ask him…
Why not a bot in truck or something.
This is also what I thought so +1 from me
Or instead of dismantling we could have additional command of lats say resupply ammo. This would not allow you to sit and spam ammo on enemy, but you would have to dismount and then ressuply it
simple you wont get to chose, the drop i think should be a combination of the supplies but in varying amounts so sometimes you’ll get more of one thing then another
to prevent spam use there could be a global cooldown of like 5 minutes for the team after a drop is signalled.
it could be equipped like regular grenades, and with the cooldown to prevent spam i can see people maybe equipping it on 1 soldier per squad if even that.
i think after you pop the Blue Smoke Grenade it should take the supply plane about 45 seconds to arrive in the border then however long it takes to get above the location you popped the smoke so you’ll have to hold the location down for a bit after, it would work fantastic in conquest like after you cap an objective you pop the smoke and hold the location till the supplies and light vehicles arrive everyone could rearm some would grab a vehicle and be off to the next point, engineers would probably be building up sandbags around the supplies so the drop site doesn’t just get overtaken in seconds. it would add soo much i think.
to be honest the whole thing would work better with 5 point conquest cause each team would probably take a point either further back or more forward and put a supply drop on it to make it their home base in a sense and then the push inwards to the central point would begin. with 3 point there’s not really too much guessing which point the home base would be on and it would end up getting hailed with artillery pretty much instantly…