We all know that flamethrowers have been nerfed.
Rifle grenades will also be nerfed.
*I am not against these changes. I can understand the purpose of pushing these changes.
However, there is one thing that has not been considered.
Daily pass tasks: “Kill enemies with special weapons” and “Kill with throwing objects”
(ps: They are clear in words, but very vague and unstable in actual combat.)
I would like to ask everyone, how do you deal with this task when you get it?
Some people will argue that refresh!
But you use up all the available refresh times and then get this task?
Some people will say, wait until tomorrow!
So do you live in this game every day?
Let’s think about it from another angle.
In the past, we mainly completed tasks with infantry flamethrowers and rifle grenades.
So what about the future?
In the future, how much time and games will you need to devote to completing these old tasks?
When you concentrate on completing these tasks, are your contributions to the battle lower than before?
In the future, if in order to complete the mission and save time and games, will players be forced to use more anti-tank rifles to perform missions?
And will this behavior of encouraging/forcing players to deliberately use anti-tank rifles improve the effectiveness of killing enemy forces at the strategic and tactical level?
Will it cause more players to complain about teammates who are good at doing nothing and indulge in single-player missions?
Will it reduce the number of troops deployed by the attacking side on the front line? Will it reduce the number of players distributed in the BR3 stage?
Is it still a late realization, and will it take several months to discover and think about it?
Does the foresight of professionals exist?
Are there really expert positions for numerical analysis & balance?
I hope to see new changes related to this in the upcoming updates.
Rather than waiting for harm to happen and then thinking and discussing how to deal with it.