Updated today, overall satisfied. The 'anti kamikaze' system: This is not reliable. Because you cannot avoid making mistakes, operational errors, and the plane crashing.
Then, you cannot use other planes. (Especially for players with multiple team slots)
How about punishing the Kamikaze plane with a 30 second resurrection .
Taking care of ground players, the Kamikaze aircraft has also been restrained,Paid players and free to play players, have fun playing.
That part of the update is mildly annoying. Otherwise undamaged planes do crash outside of kamikaze runs, but the punishment for doing so is mild. In that regard… mission accomplished?
Yes, the anti-kamikaze system is extremely unfair to players buyed extra slots. Maybe in the F2P noobs’mind, buying slots is just for having more sniper squads and they always complain the extra-slots player abusing vehicles, but for most normal players purchasing premium accounts and slots is to gain more opportunities to use vehicles. After the anti-kamikaze system was implemented, having more than 2 plane squards in the queue became totally meaningless, and the money spent on buying extra slots for planes is now entirely wasted. What’s even worse is that those noobs who fly aimlessly for the entire match now have more opportunities to take up the plane slots, wasting the team’s resources. Many of my friends who bought extra slots and premium are very angry and said they will never buy premium accounts or extra slots again. I don’t know what Darkflow was thinking, this new system has made the game worse and makes no business sense. Adding cooldown time was clearly the most reasonable choice.
No,it only makes both plane slots in the team get taken up by noobs who don’t know how to fly for the entire match, while the skilled pilots can only stand on the ground and shout angrily at the sky.
I’ve always known how to properly use planes, I can even fly the IL-10 and drop bombs precisely on top of a Tiger II. However, the resupply speed is too slow, and as soon as you leave the plane, the plane slot gets instantly taken by a noob.
For the two “tip” you offered just now
1: If I obediently fly back to resupply, by the time I’m done with the long resupply process, my teammates would have already been blown to pieces by a freshly respawned Tiger II.
2: I’m a plane pro. If I don’t stay in the plane to maximize my value, am I just supposed to give up the plane slot to a noob to waste the team’s resources and watch as the rest of my team gets obliterated by the Tiger II’s HE?
The issue you’re pointing out is quite common: many players don’t even realize that engineers can build AA guns, and not everyone includes engineer squads or fighter planes in their lineup. Most of the time, noobs stay in the plane for an entire match, leaving no chance for other players to use aircraft. This not only blocks more skilled players from contributing effectively but also wastes valuable resources, as these players often fail to provide air support or engage in dogfighting properly.

A better solution could be implementing a cooldown system for planes or a mechanism that limits the time any one player can stay in a vehicle, allowing others to rotate and contribute.
If the current rules are really balanced, then why can tanks keep respawning continuously while planes can’t? By the time a plane has resupplied, the enemy’s tank has already respawned and killed many teammates. Do you really think this is balanced?