Reform of the Conquest

I will propose three things.

One
Dramatic improvement in mobility

Two
Shortening the distance between bases.

Three
Powerful spotter

I will explain step by step.
First of all, in the current Conquest, a large portion of the time in the game is occupied by movement.
And the rate of encountering enemies is abnormally low.

To solve this, we will enhance the player’s movement abilities.

Significantly increase the player’s stamina.
Increase stamina recovery speed by 1.5 times.

Increase sprint speed by more than 1.5 times.

Next, regarding the map, it is redundantly too large.

The distance between the bases should be about 50-80 meters.

Also, the map itself should be scaled down.

Next. There are times when I wander without knowing the enemy’s position.
Therefore, we need to significantly enhance the spotter to make the enemy’s position easier to understand.

With this, the battles will become more intense, and both the rewards for players and their motivation will increase.

I actually prefer the maps with 5 capture points instead of 3 - maybe those indirectly already have parts of what you are describing.

2 Likes

Not sure if every soldier should be Usain Bolt if stacked with perkes ontop of it.
I know CoD functions like that but in enlisted it might be a bit much.

Scaling down the distance from spawn to the CP should be the more logical approach.

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I dont honestly, like I hate all conquest maps, but the 5 point maps are extra aids I find.

You just run about in a circle, you dont even see the enemy, it becomes a walking simulator.

1 Like

I must say, in the most of the conquest match I see. you shouldn’t always run to the red point that your team haven’t captured. Instead you should focus and defend one point. Especially when the enemy is trying to attack the nearest point on you side, you should use the spawn advantage and unleash the best battle efficiency.

I think Conquest maybe needs some extra players ( 2 or 3 ) per side instead of the same player count like in the other game modes. Most of the time I either hang around defending an empty cap point or cap a point that is not defended, only to lose it again after some time to the enemy because no one of my team is at the cap point. That’s definatly a sign of too few players for the more “open” approach of conquest map.

I’ve had some great Conquest battles where I have focused solely on one cap and encountered a player on the other side clearly doing the same thing. It starts as the normal pile-in but then we both have to refine our tactics to take and hold the cap. I’ve had funny moments where I’ve taken an APC to what I think is a cunning hidden location only to find the enemy APC parked there. Blow it up or camp?

Great fun, and I’m usually oblivious to what is happening elsewhere on the map.