Since the tech tree grind is reduce, how about reducing the grind for the squad upgrades? Because I already finished the American tech tree, however, I need to max out some few squads (for fun and without premium), which taking ages.
Reducing the squad experience grind will also help new players, since unlocking the squad tree will become less of a burden.
And also, add a feature where we can decide where the experience goes, either to the tech tree or to the squad upgrades. Like for me who mains Americans, I can put 80% to the squad upgrade experience to level up my squads faster.
That’s literally what happened with addition of bonus for BP soldiers.
The grind is now reduced by 20%, I think there’s no need for further reduction.
Pre-merge squads require quite alot more xp than the new ones.
Not sure if this applies to all factions but for JP the assaulter 3 was pre-merge squad, took quite sometime to grind it.
Assaulter 4, I had 200% booster and almost unlocked everything in that squad in just one game.
The problem is especially bad with anti-tank boys. They can take unreasonably long to level. This is quite annoying especially if you dont have an engineer which makes the teamplay worse.
I have leveled pretty much every squad besides some tanks, planes and flamers
They don’t necessarily need to be reduced, but they do need to be standardized. Right now it’s next to random whether a squad is early or late depending on which campaign they were pulled from
Soldier tier III’s and IV+ should be a monumental task to overcome. Just as entering BR III should be. Early squads should be just as early squads in campaigns were
I have invested 1508.51 euros in the game so far. And there is still Black Friday, Christmas and New Year to come. Support the game massively.
But I don’t want to spend money on something like that. In particular, there are some squads that require 1000 Exp per level. Others charge 15000 per level. Where’s the point?