Reduce Reload Points in pacific

Right now i am piloting and typing this post, 4km with slow planes are a eternety…

12 Likes

Airman in pacific suxxx so much

1 Like

They suck SO MUCH that even the spaa vehicles drivers ignores them completely… That’s saying something.

1 Like

Well the point is the carrier is supposed to be closer, and if you land and rearm without crashing it is a few seconds quicker, but I do agree reload point should be slightly closer, as carrier is for repairs not ammo technically.

I now main pacific planes waiting in hope someone comes to dogflight, all I get are the slow floatplanes which are toast in a few shots…

hmm I suppose there is something called ‘overnerfed’ after all

Bruh, seems you never played Normandy. 250KG bombing or 6 rocket run every 1 minute

tbf the 1st few planes are light planes in the Pacific and the JP planes don’t have front MG , the 1st fighter plane only has front MG with no bombs and its 7.7mm MG while the Allies have 12mm browning MG on their fighter and it also comes with 2 100lb bombs. So dont expect much of a air dogfight unless someone in the Axis unlocked the lvl 16 plane.

Which I have Zero and Hellcat

Its should be campaign about air combat and infantry combat but DF forgot about that air portion :smiley:

well then you king of the skies so don’t expect much of a dogfight cause there are hardly any plane users in Pacific, they probably extended the reload distance to stop the bombing spam like in Normandy.

Especially considering the Allies have the SPAA which is basically a Flak on wheels.

Thanks for the response guys, but like said, it’s over nerfed, the planes are supposed to be a constant threat, and both sides have AA vehicles, they became the main anti-infantry instead of anti-aircraft in this campaign