Reduce Axis reinforcement gain on Tunisia

My buddies and I play as Allies on Tunisia. Normally, the enemy team has more actual players than our team. As Allies, we usually only get about 150 or 200 tickets back for capturing an objective when we are on offense, and the capture speed is painfully slow.
However, when we are on defense, we are noticing that even a couple Axis soldiers on the objectives captures it faster than if half our team were on it. In addition, they are getting 250-300 or more tickets back per objective taken. This is greatly hindering the gameplay.

I understand this is done for “balance” sometimes, but this much difference is EXCESSIVE. >We went from almost holding them off (0 tickets remaining) on the second and third objectives, back to them having 600 tickets in the end.

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Did you complain when axis in Tunisia was absolutely steamrolled into oblivion? or is it now only a problem because you can’t get a easy win?

10 Likes

I have no problem with fighting hard for a win, but to this extent is ridiculous. Especially when our team is at a disadvantage lacking actual players. As far as I can tell, the equipment between the two teams is pretty equal. Giving both teams the same amount of recovered reinforcements shouldn’t be to big of a request.

In the time that I have played, I have almost NEVER seen Axis getting steamrolled in Tunisia. The only exceptions are when there are a multitude of players hanging back with mortars, snipers, or Radio Operators.

Sidenote: any time one side or another is getting “steamrolled” repeatedly, I speak up and advocate for necessary changes if its regarding gear, or Incentivizing using the underdog team by increasing reward gains. I try not to be biased.

Ticket balancing is trash

6 Likes

I agree. Ticket “balancing” and capture rate shouldn’t be messed with to “balance” the game. Other changes need to be considered instead.

For months on end the axis were routinely steam rolled in Tunisia.

Until the Japanese arrived I used to play axis on Tunisia As my go to game, I liked playing the underdog, but it doesn’t really feel that way anymore.

5 Likes

You have never seen axis getting steamrolled in Tunisia?

You either :

A) Literally just started playing this game like last week

Or

B) Are a disingenuous liar, because for 99% of Tunisias existence as a campaign it was a complete Allies stompfest, basically unplayable as the Axis

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As a player who strted this game in axis tunisia and stemarolled to infinity, hearinhig ally suffering is lullaby for me :smiling_face:

4 Likes

…

What?

Yeah I’ll go with @JAREDUP :

2 Likes

when i start playing enlisted like, last month. the first fight as axis tunisia for me was basically us getting stomped. nothing we do works, at all.

a week later or so, it was either axis steamrolling or an even match. this is mostly caused by sudden dearth of allies player.

i don’t know what exactly happen there. but i’m really happy because i like tunisia campaign maps the most.

that said, whenever the axis team is outnumbered in player count, even by a couple of player, it is usually a loss for the axis team. i don’t know if this is caused by skill or gear.

There is no reason to get hostile towards me. I started playing back in September-October. Also, I play on Xbox with PC crossplay turned off, so that also might be the reason that I am having such a big difference in experience from what you appear to be.

Also, I would like to note that we switched over to see how it plays as the Axis. We absolutely steamrolled game after game with little to no competition. The early weapons for Axis are definitely stronger than Allies, but we find the Ally to be more fun to play as due to a handful of reasons, including: we understand the language so the random warcries are understood, and its weapons we are more familiar with. Even though it is much more difficult generally for Allies on console.

Did u actually play the Game?