Recent update to AI inadvertently buffed Artillery Strikes, we need something to balance it

The recent changes to AI was much needed. There is not arguing that. However, with that update, AI will now flee from artillery strikes, even if they are in a building that would shield them from the blast. This causes the AI to run out and directly into gunfire. Therefore, in many cases when artillery is constantly being spammed on objectives, the AI will not enter, leaving players completely alone to attempt to take objectives.

I’ve suggested in the past that there needs to be artillery locations outside the map that planes can target to (at least temporarily) disable artillery fire. I still think this is the best option for balancing out the artillery mechanic altogether.

Do note that many PC players aren’t having as much trouble with artillery, as the meta is to use assault squads, and player population on PC is higher. On console, Radio squads are within top 3 most used squads, and more often there are games with larger numbers of bots than PC. While the option to play crossplay is available, most console players (that I have met at least) opt out of crossplay with PC. I know many PC players will argue that its not necessary, but the addition of this mechanic would really benefit both PC and console.

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-------------------------------------Solution--------------------------------------------------

some people are asking for commander. but this topic give me a great idea about a alternative way they could be.

Theory vs Reality: In simulators FPS, a commander is supposed to be obeyed. and sometimes it happens, no matter how bad is the rivality in the community. BUT we do not play a simulator FPS i play Enlisted whit means BOT,s that’s right we have a mix of player/AI has army. So commander assets will be.

Control AI squads: Suggestion is, he can spawn 3 ai squads. but what kind of weapons they have? the weapons of YOUR squads. if i have 1 assaulter squad and 2 gunner squads (my case and example has well) i will spawn those 3 squads and send they in one direction. PLUS ONE per player exited.

If team 1 got 4 players out, so it,s 3 + 4, seven squads can be spawn. considering BOT,s are usually cannon fodder, has a commander coordinate those assets correctly it may help considerable a battle that would be lost.

Of course this is not the only commander asset, Arty strikes or supply drops would be interesting, but for that there is no mystery.

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The potential for a commander slot it there. I too have thought about that in the past and have discussed it in previous posts. That said, I think that would take WAY more effort than what is originally thought about and would take a long time to implement. I’m not discounting it, but I think the other solution (Original Post) is a better solution that can be implemented in a shorter time frame.

The models of the artillery guns already exist. The locations that they could be placed also already exist. The only major part is coding in that mechanic, and making hitboxes for said artillery guns.

agreed. something easyr will be donne faster, and problens need,s solution and not something poetic.

still i have this ideia and writed because i see it has potetional. a ‘‘normal’’ commander in a simulator will be someone whit a Mic giving orders. and i see this has a stressing thing. BUT, no one will blame someone for managing a frontline efort whit troops that would have NO help from it,s human squad leaders. anyway that,s only a ideia.

cheers.

The trouble with the commander idea as a solution is the same that Battlefield 4 faced with its commander mode (if not worse). The commander is quite often susceptible to tunnel vision or just overall bad decision making. They end up using up incredibly valuable resources that could make or break the game. If it were implemented in Enslisted, especially to take control and direct AI squads, it may drain a teams resources faster than anything else. In this situation, a single player taking down his whole team and causing a loss is just bad development. If you need further examples, look what happens when someone drops barbwire in front of his teams’ spawn. It greatly hinders the team. The reverse can also happen, where a solid defensive structure is put into place, and its a sure win, until one guy gets greedy for kills, tears down defenses, therefore letting the enemy in and losing it.
My point is, giving that much power to a single person, unless there is a requirement of proof they won’t act like trolls and cause their team to lose on purpose, is a bad idea.

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I don’t think that should be part of a normal Enlisted. But I’ve suggested a mode like Bladestorm where this has potential.

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