Having come from Squad/Arma, vehicles are extremely powerful and terrifying; but the maps are so large you can find ways to avoid their lines of fire, flank and destroy, or go capture one of the other objectives. It’s just another flaw of the single-objective capture system on tiny maps with 4x vehicles in a 10 man team.
A lot of props are indestructible. And even if they were, I’d spent the whole match clearing this (assuming I don’t get shot in my bottom armour while driving over some BS family car).
There are a lot of them in Berlin and I like that, it gives me a real feel of 1945 Berlin.
They should make the bunkers and… more vulnerable, a few pieces of wood shouldn’t be as durable as a KT.
I not had an issue driving T28E through streets of Stalingrad
I had issues driving StuG. You get a whole new perspective with low mounted gun. Even damn parkbench is an obstacle you need to keep in mind. You need to either go through or around every damn thing in front of you if you want to have any LoS.
But the worst are the barricades. They are just enough for StuG to not be able to shoot over them! Argh!
So anyway, there is a shit ton of cover and obstacles to nerf tanks. Even if infantry had no AT options, I don’t know if it would be worth it to not gray zone camp.
Btw big advantage of StuG is it’s low profile
Don’t worry, it’ll be fixed in 12 months. Only took around that much time to fix tracked vehicles crossing train tracks
Jokes on you! I’ve been waiting for 1.5y already
The first Jadgpanzer the devs added to the game was the prototype Jagdpanzer IV L70 (A) - which is a bit higher than the other Jagdpanzers, most likely the devs did that because they knew a super small tank would have terrible problems fighting in Berlin.