Realism feature for Tanks armor Cracking due to penetration

In World War II, tank armor cracking and penetration primarily affected various tanks across all sides, but Soviet tanks were notably vulnerable due to design and armor quality compared to their German counterparts.

Soviet Tanks:

T-34: Although the T-34 was one of the most iconic and effective tanks of the war, its armor, while sloped and relatively thick for the time, wasn’t immune to cracking and penetration. Against German high-velocity 75mm and 88mm shells (such as from the Panther and Tiger), the T-34’s armor could be penetrated, particularly in vulnerable areas like the turret ring and the lower glacis plate. The T-34’s armor was strong, but as German technology advanced, its armor became less effective against larger-caliber shells.

KV-1: The KV-1, a Soviet heavy tank, had thick armor, often up to 75mm on the front. However, against powerful German 75mm and 88mm guns, its armor could still be cracked or penetrated. The KV-1 was often vulnerable to mechanical breakdowns, and its sheer weight made it slower and less maneuverable.

IS-2 (Joseph Stalin): The IS-2 was an improvement over earlier Soviet designs, with thicker armor (up to 120mm on the front of the hull). Despite this, it wasn’t immune to cracking from high-velocity rounds, though it was more resilient than earlier Soviet models. The IS-2 was more successful at withstanding German fire, but there were still instances of armor cracking or penetration, especially against German 88mm and later 128mm anti-tank guns.

German Tanks:

Panther: The Panther had very sloped and well-armored frontal armor, making it a difficult target at long ranges. However, it was still vulnerable to high-explosive anti-tank (HEAT) and armor-piercing rounds, and localized cracking occurred, especially around weaker points like the turret ring.

Tiger I & Tiger II: The Tiger I and Tiger II (King Tiger) had some of the most formidable armor in the war, especially the King Tiger, with frontal armor up to 120mm thick. However, their massive weight and mechanical issues made them prone to breakdowns. While the armor often resisted damage from smaller-caliber rounds, it was still possible for high-velocity 75mm or 88mm shells, especially when aimed at vulnerable spots like the turret or side, to cause cracking or penetration.

Other Tanks:

Panzer IV: The German Panzer IV was not as heavily armored as the Tiger or Panther, but with the later models (like the Panzer IV F2 and G), it was upgraded with better armor and a stronger 75mm gun. It was still vulnerable to Soviet 76.2mm shells and other anti-tank rounds but could hold its own at medium ranges.

g3f3monqx9091

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I’d say no. It’s too dependent on what you count as being “weaker armor” Every country had their own philosophy on how armor should be casted, and each had their own downsides(soviets had armor cracking issues, the US in general had softer armor, the Germans later also had cracking issues, etc.)
Plus it would be a pain to implement.

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I think it would be alot more realistic. Being able to shoot a loader or driver cos the front cracked off a little bit. Or a tank all cracked and broken holding the line this would be cool I think. Alot will disagree too maybe who knows but this is a real thing that happens and should be in game.

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In view of the current situation, DF won’t have any time to listen to players’ suggestions. I know everyone’s suggestions are sincere, but don’t waste too much time on this for now.

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I’d just add this as models of destroyed tanks / wercks. No need to overdo it.

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I think the tank combat is fine as it is

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Yeah the combat is fine just wanted more reslism who dosent?

There are many problems with implementing armour cracking and armour wear down because there are so many different things to calculate.
Steel quality
Steel heating quality
Armour durability
Method of production
The shell hitting the tank…

Even just the method of production would be difficult to implement and would buff or nerf many tanks.
The three common production methods were casting, bolting and welding armour.
Bolting the plates make them vunerable to breaking and cracking
Welded offers better protection than cast armour but took more production time… How much better would the welded armour be and would it weardown slower than cast?
Wouldn’t that make the already strong Panther and KV-1 tanks too OP? Nerf the already weak Italian tanks and British mediums/lights which are bolted.
How easy would the cracking be and how bad its effect should be? Are all these values universal or every tank has it’s own characteristic for these?

Nah too complicated.

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I don’t. Enlisted is not a realistic mil-sim shooter, I would rather this game not become another copy of Hell Let Loose or Post Scriptum

Ergo, I come here for a stupid game with a WW2 flavor

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Ahh well you have a fair point their I didnt think of that side of it

You might not other players might. Some people dont like hell let loose i think its okay but i rather enlisted and it has some realism too the game. Just needs a lil bit of work in my opinion.

Me because it don’t want to suffer even more from server perfomance issue just for the overused “Realism” that is getting just more irritating

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Armor quality modifiers and turret shot traps would be already more than enough - just so that late German vehicles were easier to deal with or early Soviet vehicles having problems.

A Panther with poor steel and a turret shot trap would be fair in BR4 - right now its kinda too good for BR4.

Also imagine the first TT T34 - if it also had a realistic armor modifier it could move to BR2, considering Panzer III J is BR1

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The game simulates the technical properties of vehicles excluding any flaws it may have due to irl quality control, logistics and procurement issues.

Instead of picking some vehicles out as having been known for manufacturing defects, for the purpose of simplification, the performance of the vehicles is essentially as best as it could possibly be.

Otherwise, you’d be opening a can of worms as to whether or not vehicles should or should not be imposed with a nerf.

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