Rationalizing AA damage to paratroopers

AA’s damage to personnel is very low, enough to destroy immersion.
The “this is to stop AA being misused for ground-attack purposes” argument doesn’t work here, cause falling paratroopers should count as air targets as well.
Enlisted 2024-11-05 19-01-59

27 Likes

It shouldn’t take 3 bullets to kill anybody if those bullets are 20mm.

7 Likes

Agree, the game was by far better back then when we had shielded AA guns and could massacre entire enemy team in moscow maps as the 20mms’s went thru houses.

1 Like

they are counted as normal soldiers, so ground or air really doesnt matter for them.

I assume its the extra vitality then ? But as ive shot more than often 2-3 times with BA to falling paras before kill, they aint exactly “normal” infantry.

Unless they have changed something recently, lately been playing BR5. There the paras hardly are issue as you can put ~3 rounds thru same bullet hole with FG rather easily.

But in BR2 with bolties the paras tanky endurance was quite notable pain in the ass.

well cant say what you shot exactly… game can be laggy, so hitboxes can lag behind rendered body. so what you think is body shot could be leg shot…

ideally, AA gun should “somehow” become harder to use for these super small targets - so that 20mm does one hit kills again.

How could you achieve that tho? maybe something like more visual smoke and visual recoil and screen shake? so that shooting planes doesnt really change, but sniping Paratroopers does.

even in that case 2 shots would be enough.

Wow, using the R slur in the community you are a CC for, classy.

paratroopers can have ~14.7 hp, so depends on which gun you were using and on what distance. if it registered as foot shot you would get 0.3 multiplier and with some distance you would need 3 shots with most BA.

but this is all speculative cause there might be some hidden modifier for paratroopers and i usually use automatic or at least SA and havent really noticed anything wonky on them.

waiting for 20mm 1 hit kill/decapitate to be a thing (50 cal too)

20mm tanks could use the buff

1 Like

All plausible possibilities, except in BR2 it was so frequent with BA’s that I doubt majority of them were foot shots.

Idk, for this exact reason brought the BR2 BA issue to discussion, if someone else knows more about this.

If the gun is on too low elevation, it will kick up dust, both blinding the shooter and alerting everyone to their position. Hard to use against the ground targets, but air targets are fair game.

1 Like

Not exactly, many times during WW2 AA guns were employed to take out vehicles and other ground targets because the 20mm round had the explosive potential to destroy these targets. The German Flak 30/Flak 38, the Finnish 20 ITK 40 VTK, and the Italian Breda 20/65 just to name a few all used the 20mm round and all saw use as both ground support AA and AT during the war. They were also put into vehicles and used as main guns for tanks and strapped to the beds of trucks to make them mobile AA batteries. So, its use relative if it can be employed to destroy ground then it should have that capability in game

3 Likes

This is not only AA guns, tell me why is the bolt action rifle one hit and why do machineguns need like 4 hits, but even further why do 50cals also need 3-4 hits for a kill, do they have any idea how much tissue damage a single round does a slight hit can already dismember a soldier.

2 Likes

I think a better way is to remove the anti-aircraft gun’s infantry immunity
Because they are just exposed fixed machine guns with little ammunition.
Both ammunition cost and score income are far lower than aircraft income.

1 Like