Rank all the troop types for META

Yeah, people really need to make more use of engineers. It gets tiring being the only, or one of the only people actually building rally points on my team. Also, the fact that people seem to love running straight into MG nests instead of flanking.

Finally, that I often feel like I’m the only person spotting is also frustrating. Given spotting not only helps your AI hit the enemy, but also your team members moving around the map, and anyone with a mortar to rain down explosions. (also pilots looking where to drop bombs)

premium + extra slots.

Universally:

S - Assaulter, Tanker
A - Engineer, Gunner
B - Bomber, Radioman, Attacker Pilot
C - Sniper, Trooper, Mortarman, Fighter Pilot
D - Flametrooper

Faction Comparisons (haven’t played Berlin much, so not including it):

Rifles: Russia > Germany, Germany > US
Sniper Rifles: Russia > Germany, Germany > US
SMGs and Shotguns: Russia > Germany, Germany = US
AT weapons: Russia > Germany, US > Germany
Machine guns: Germany > Russia, Germany > US
Tanks: Germany > Russia, US > Germany
Fighters: Russia > Germany, US > Germany
Attackers: Germany > Russia, Germany > US

Nobody has ever or will ever compare mortars or flamethrowers.

2 Likes

Both ideas are bad just restrict them to another way like give it to radio operators only

Red Army in Moscow
S - Assaulter, Engineer
A - machine gunner, tanker
B - Flamethrower, anti tank, trooper
C - Radio, Mortar(Very situational), sniper
D - Anything with planes especially ground attack having worse loadout than Germans

Really there’s not much difference between a lot of the classes and they’re all fairly similar in power level (except the gunner) but they vary in versatility.

S tier - Engineer (for spawn points), gunner (for killing shit), heavy tank, bomber
A tier - Bomber (anti tank versatility), flamer (holding a capture point)
B tier - Assaulter (only with high tier smg), radioman (trooper but with an arty strike is still decent),
C tier - Trooper, fighter (most of the time only good for taking out plane, then should suicide)
F tier - Sniper, mortarman, both keep the user out of the fight in 95% of sitatuations where they’d do better in the actual fight, and they dont even have the common decency to throw themselves at a point.

I can only talk about Germany vs US in Normandy, but for weapon balance the Germans win in every category except for AT, and convincingly so in rifles/sniper rifles/mg’s.

Seriously the Jumbo is OP i would say better tanks the US have and I respectfully disagree flamethrower is OP in area cancelling FT 1 sucks FT2 OP and seriously sniper sucks more than flametrooper

Nah. Sniper is good if you’re pro like me. On the other hand the only reason to sacrifice a bag slot and your stamina to lug the flamethrower to the mostly open battlefield is to watch people burn. I just got my hands on the T2 flame and in my playstyle it is still obsoleted by SMG even in CQC.

Instead of carrying around the 15 kg+ dead weight waiting to be killed by grenade you can just take an SMG and run circles around the noobs trying to get onto point. Devs really need to take a look at Rising Storm’s flamethrowers if they want something more realistic and less useless.

You cant area deny with an smg like you can with a flamer, in a game with capture points a single guy with a flamer can essentially hard-deny a push onto a point for like 20-30 seconds. Sure SMG gets more kills but its not just about kills in a game where tickets mean virtually nothing to the end score.

Snipers are bad because you either sit back and don’t capp (being almost useless in reality) or you push and you’d be better with almost any other weapon.

I think the flamethrower is still rly good because it isn’t used to kill it is used to panic, I have gone 30-0 with flamethrower on Chatou du bosq map in that castle thing and its all about intel, only the centre of the house gives enemies notification there is someone else in the zone so if you have high stamina and regen you can run around burning and FG42ing kids. Also most people get instant panic when they see fire in this game and if they get like 1hp down from flame they instantly pat it out so you can easily kill them. It needs skill, also the reason snipers suck is because most of the time you are just sitting back sniping not helping team with objectives etc, also there’s no point because 1st off all that just for a scope, and the blatantly OP super long range FG is way better than the sniper.

Just sitting back with sniper is for noobies. They can also be used to flank the enemy stealthily. The scope allows you to hit shots more frequently with fewer shots so that you can maintain a minimum profile while killing targets. If you only ever run directly to point rather than flanking then ofc snipers will only be useful for clearing the path to point.

As for flamers, their area deny is not strong enough for flamers to be worth their inherent disadvantages. Arty, mortar are much better in the open maps, and if I’m fighting in the forts on D-Day I’d prefer pouches w/ molotovs. Defending flamer is too slow and must stay too close to explosions to be useful and the role of an attacking flamer overshadowed by better AOE options that don’t require you to put yourself close to doors and windows where you will be shot or blown to a billion pieces by some flying loser. But that is only my professional opinion.

S-tier gunner
Z-tier fighter plane

the rest mid tier

Literally why. Troopers and by extension bombers are better suited for that. Especially in Moscow where snipers are so visible that they’re the only infantry class you can easily spot from a plane.

Their niche is hunting machine guns, stationary guns, mortars if they can and other snipers. Really they can do that just fine even on the front line if they have to.

2 Likes

Mortar is broken i’ll agree (but that’ll be patched soon i’d expect), artillery is meh unless you’ve got a lot of them (and also doesn’t really affect flamers at all with shell shock), and most of the options you’re giving have to be in a very similar position (smg). A flamer can keep up flame on entry points for far longer than a molotov or similar does and many points give you positions to sit where you can flame the entrances without fear of grenades.

And exactly what Shrek above says, a trooper can do anything a sniper can do at close/mid range only better, provided you have reasonable aim, while having a lot more versatility to rush point or gun down a large number of enemies (exclusing fg42 sniper as it’s broken).

From S to E - everything.
F - german team