I wouldn’t agree that a full rollback is warranted, but it is definitely designed poorly.
The current mechanic should NOT engage until a shot is fired within 2 seconds of the last shot. And it should ramp up based on the speed of shots, all the way up to machine guns (the worst spread).
If someone aims, only fires once every few seconds there should be OCCASIONAL spread, just like in real life, but it should not be the norm. Perhaps one shot out of 5 should be off.
It hasn’t affected me that much but fundamentally i disagree with added random bullet deviation. It’s a poor way to decrease player damage and a bad mechanic for fps games in general.
I’ve seen it in Battlefield games the community hated it and I just dont see a need for it here. Like… why?
Didn’t you see the videos of countless users shooting at the training ground? Even if you hold your breath and shoot exactly in the center of the target, you miss it, Don’t hit the center of the target. why? because Random Spread!!!
Users who say bullet dispersion is okay, mistakenly think that they are good at the game. Bullet dispersion is independent of skill. That’s making the wrong results even with the right aim.
Wow you are one of the most annoying posters I come across on this forum.
Also the bullet spread is more noticeable on Tunisia because most of the weapons are not upgraded to have the perk that reduces it yet. So your screencap of your maxed out squads in Moscow doesn’t at much to the discussion save to brag and belittle other people.