Radiomen DESPERATELY need fixed

There HAS to be a way of letting the squad user know that the radio lines are busy…maybe there is for computer users but not for PS5. It is infuriating trying to call an artillery strike over and over only to be told the lines are busy because the squad winds up getting wasted because you are focusing on the radio call. PLEASE fix this!

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You answered your own question… this is the same for PC users.

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Yeah, it is ridiculous that there are times when it literally takes several minutes to be able to call in artillery. Most of the time my radioman dies before I can get it called in. To me it is most frustrating when killing ten people with artillery is one of your daily goals, yet you can play half a dozen games and not hardly be able to call in for an artillery strike. You’d think that maybe they could come up with a system that allows you to call it in, and they just say acknowledged, like the dude on the other end is taking notes. However, then you wouldn’t have any idea of when “YOUR” actual barrage is coming in, so you take a much bigger risk of being killed by your own artillery strike. I have a pretty good idea of how long it takes after I do get it called in, so if I am trying to take a cap point, I get as close as I can and wait till the rounds start falling then rush in.

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Showing the colours of artillery strikes on the map to see which are allied and enemies would be a great improvement for this, but also just in general gameplay

It would also be nice to see allied smoke-screen artillery too

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like adding a queue for airstrikes lol people would stack it to a point where it will never stop on one area or it’ll become so backed up that you would be 2 objectives ahead and its still calling in strikes for the old points

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