We could add stuff to radio squad like air recon plane (show enemy squad on map) Paratrooper (bots parachutist dropping behind grey zone), 1 huge precise artillery shell, very wide spread artillery barrage (from here to here like smoke artillery), etc…more idea plz ?
Strafe run by Yak-1 and Bf109, plane will follow a path (like the smoke screen ability) and shoot the ground with its machinegun.
Stuka and Il2 precision strikes with 3 precise bombs- (or rockets)
Katyusha and nebelwerfer long time wide radius
Supply drop, ammo and medkit crates
Yes exactly this, to add to it a air head spawn for airborne squads
yeah Schwerer Gustav
This is a good idea…I like that.
For the Pacific campaigns, maybe “naval bombardment” option?
rework the radio man artillery strike to be able to adjust the amount of shells that are called down, less shells faster cool down, more shells longer cool down, and adjust the spread to be larger or normal size
also allow for selection of artillery
- heavy artillery / heavy artillery with long cool downs and limits to just a few shells per strike, but can hit hard and fast with large splash and able to take/disable out tanks with ease, but heavy artillery could take awhile to land
- light artillery / artillery with a good cool down and medium splash (basically what it is now)
- mortars / allows for large amounts of shells over a longer barrage but more shells = longer cooldown so its a choice of AOD or surgical strike
- special support / a way to allow the more interesting artillery take part such as the nebelwerfer, hedgehog, T40/M17 or the Katjusha
#reposted
an old suggestion that i made
That’s going to be a hard no from me. Accurate information is an EXTREMELY powerful tool in this game. Giving that kind of power to something you can just call in repeatedly would defeat a lot of the teamwork.
I disagree with them dropping behind the grey zone. However, being able to drop onto rooftops or on the deep flanks I could agree with.
The currently existing artillery zone is quite powerful as is. It decimates fortifications, and makes AI run out of it, usually out of cover too, making them sitting ducks to be mowed down. That said, I COULD agree with this idea IF it wasn’t so devastating to fortifications.
One that I have suggested before, is to have the ability to use a radioman with binoculars be able to place strikes that are smaller in radius and therefore more concentrated. This feature should only be able to be used if you have line of sight on the target.
Being able to call in something as destructive as artillery without having to actually see the target, or pop your head out, plus the fact artillery can’t be countered is already extremely OP for game balance. Keep that in mind when suggesting new features.
its kinda disgusting that bombs just delete barbed wire and sand bags as iff they were made of chip board
Yes, and make it so only the actual radio squad only has that
The more i think about it, the more i think recon plane are a good idea. Plane coming in like those 5 bomber (far away and just passing above but faster) recon time will last only 5-10 sec and will detect squad outside (not those hiding inside house, bunker, etc). There’s also natural cover like forest, smoke, etc. that could hide enemy from a top view. Just need some specification
For some reason when I think of the recon plane idea, I hear the german voiceover from Call of Duty, World at War screaming in my ear every couple of seconds.
“OUR RHECON PLANE VILL FIND ZHEM!”