Radio operator rocket barrage?

No thanks. I don’t need any more artillery spam. Arty plus mortars is super annoying to play against and promotes camping players. Besides why should you be awarded kills for clickingon the map every so often?

Arty was OP before and wiped out huge number of players but it ruined the game for many people with the screen shake it causes hence it was nerfed a few times into It’s current state which is fine.

Plus rockets are stronger than bombs so… just no dude. Don’t want it in the game

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Can you read the whole conversation or is to hard dont chant victory early

Radio was a description mistake as you can see is fixed, radio never be a weapon is like the medic bag a hardcoded bacpack

Some player can never accept the fact that radio is a kind of gun in the game.

They just stick to their guns. Any persuasion will make them feel a failure, not the truth itself.

There’s no point in trying to convince such some player who is sticking with what they think.

Don’t waste your time arguing on forums, leave your opinion, and do some other thing meaningful.

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Read what Tommy says

@tommyZZM He can say what he want, but, withaut confirmation by dev wo some changes, radio still and remain a hardcoded backpack and nothing he say or do in his modified map can change how the base game is and work.

Simple and clear

I’m just suggesting that. From the code we can see that the development team can of course do these things very easily.

He doesn’t want to be persuaded. Or he is the planner or developer of this game

Maybe because he is a small map CQC fan, rocket bombing like CRSED meteorite is absolutely terrible for them

Maybe he doesn’t even want to face the fact that CRSED and Enlisted share the same technical resources, just cry that CRSED and Enlisted are not the same kind of game

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Hm…
I’m wondering if I’d be upset if ROs would be removed from game, or not…
I guess toning down the frequency of how often can 1 call them in (like, instead of 60 seconds (it takes 30 seconds for it to arrive, so it kind of is 30 seconds), make it 90 seconds)?
Personally, I -sorta- like them, but only in their dedicated squad(s), as I don’t see much point waiting so long for a strike. Thus, I tend to not have them.

While we are on this, I’d really like radio to occupy a 2nd weapon slot, rather than a backpack slot. It would make Radio Operators more in line and consistent with other specialists - such as engineers have a hammer in 2nd slot, mortarmen have mortars in 2nd slot, flamethrowers have a 2nd slot…
I guess I should create a separate discussion thread in suggestions…

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In fact, in CBT, Radio is indeed in the second weapon slot, And it is also a gun weapon in the game data.

But there is still one thing that is clear, that is, the current radio support is not bound to the Radio but to the player entity, which means that they need to modify some codes. But I think this is an estimated workload.

As the hammer in the game, the items that the construction hammer can build are bound to the construction hammer itself to a certain extent

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In fact, they can limit the player’s use of radio support through points similar to engineer building materials. Similar to soul points in CRSED. However, this logic is not included in Enlisted, but it is still portable as long as the development team intends to do so.

Of course, every time you compare the features to CRSED, some players feel scared. The fact that CRSED and Enlisted are not the same program and share a lot of code is really scary for some players. but this is what i can’t understand

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It does so because of the 1 minute cooldown upgrade. This means you can get pounded every minute with arty instead of 4 minutes. Like i said in the OP, a high cooldown timer would remove the abuse of the mechanic. Of the top of my head… If you’d give it a 10 minute cooldown timer, you would use it in case of emergency only. Cut off the attacking wave if you don’t have any rally points near the objective to have a chance to reach it and defend it.

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What’s the difference? you click every time you shoot a gun, you click every time you shoot the tank gun, you clicked every time you used the AA before the angle nerf, you click every time you use a grenade launcher, you click every time you use the guns on you plane.
That’s how you get kills, by clicking… And it’s not like you don’t get a red circle on your map telling you where the arty will strike…

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You are not developer as well my friend, this game is not crsed, crsed is only something wo come out during enlisted development, and crsed is a generic battleroyal wo failed aganaist fortnite, is not the marveouls game you describe, i can understand if you like it but stop spam it for prove your point because it dont prove them it make me (and other as well) think

“wy you play enlisted is crsed is gooooood?”

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To be fair the devs implemented some tricky game mechanics that we didn’t use to have 1 year ago. Take shovel digging for example.

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Implemented and forgotten, see developer as keofox affirmed, are divided in different group and every 3 months they put all the work they do togheter in a major update

They dont work on a specific thing but on a lot of thing that maybe dont work each other or create more bug, so i dont want have aspectation from this game knowing that development is so disorganized and dont have a schedule or a fixed point wo make all the team work togheter

So, whatewer they release or gonna break the game (second slot of weapon in premium wo broke normandy)
Or gonna be forgotten or used by a small pool of player like showel or flask, binos and the rider squad

Still no. I don’t like airstrikes in Pacific and even though that is technically counter able and has a big cooldown it can clear emplacements that took time and risk of death to build, it can also clear off most of the defending or attacking force with an easy risk free click. Also in the actual game you can’t shoot down the planes in time. And you are proposing rockets which are much more powerful than 50kg bombs and with zero counter. Absolutely not dude!

The key difference is the risk and skill factor that it takes to aim and click with a gun. Yes I am clicking but I can be killed as I have to put myself in direct line of sight of my enemy at risk of death and I have to aim the gun correctly to hit my target meaning it takes skill. I can be killed and fail to do so. With arty or mortars you can just find a nice comfy spot in the grey and camp there all game spamming arty on cooldown and there would be zero risk to you. Secondly, aim wise it doesn’t take any skill to blanket the map with arty or aim it. You just guess where the enemy is or use pings. So with indirect fire methods there is basically no risk and no skill, all you need is a bit of map knowledge and guess work

It’s a lazy and cowardly way to kill people in my opinion. Yes thematically artillery was a big part of WWII and it does add to the immersion somewhat but getting hit by it and the screen shake is f&^%ing annoying in the actual game. So no I will never support you getting a more powerful version of arty, there is enough in the game already.

You know what else takes skill? Not walking into the red circle that tells you where the arty is gonna hit. It also takes skill to not stay in the open when you see the map light up in red from an air raid and even more so when you can hear the air raid sirens telling you the bombs are about to be dropped.

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You are dodging my point because you know I’m right.

It takes no skill to use arty and indirect fire and there is no risk if you are hiding somewhere safe

No, i’m actually telling you that arty and bombers arent such a big deal if you pay attention to the bloody map. If you see red circles, GO AROUND THEM or GET TO COVER. Even with my suggestion, if you see a fucking red line in front of you, just wait till the barrage ends and go on with your game. But if you’re dumb enough to walk in the arty strike area or stay in the open during a air raid, then it’s your fault for getting killed.
A rocket barrage would work first of all as a deterrent, cut off the enemies advance for a short while till you get your troops to the objective so you can defend it. If the enemy is dumb enough to push through a ROCKET BARRAGE when they know it’s coming and they can see the area of effect, then you deserve those kills.

PS: i take out more enemy troops with planes than i do with arty, because with bombers, the enemy players don’t see it coming, with arty they can see where it hits and they go around

You are still not addressing the point it takes no skill, has no counter play and can be done with no risk.

Putting the onus on me to dodge your no arty is not an excuse for that and creating hassle and headshake for the whole enemy team with the click of a button. Yes, anyone can dodge it sometimes but not if if its right in front of or on top of the objective which is precisely where most people call arty.

So your point is because it might be dodgable which would require more skill on my side you get to do no skill cheesy tactics and get free kills while remaining safe? How is that fair PVP?

So your a wannabe pilot and arty spammer… great my least favourite type of player to play with or against because you don’t play the objective and just want to stay relatively safe and farm kills. What’s your point?



I don’t see any radio squads in my loadout

If you haven’t played with me, stop talking

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