Radio Operator 2 Improvements

a bit of context:

i don’t know how i haven’t thought about this before, but i think it would greatly improve the radio operator type 2 and not just make it a similar class to the first as it is in the current moment

Main Idea:

make the radio operators type II able to Call Smoke Artilleries and Canisters supplies Calls Outside the base squad

a neat feature that i thought to make the operators type II stand out a bit, would be to allow them to call basic support call outside the base main squad.

( outside the bomber call. for that, i believe you still should use the base radio squad as it can be quite strong and annoying to being able to just spam calls from anyone )

that way, it would justify the grind and make it a valuable asset for mid ish to late tiers/stage while being unique and make it balance. without hindering the balance or the base squad utility.

speaking of supply canisters:

Supply Canisters Support Call

an additional call that i would find useful would be, the ability to call a supply canister. it would pretty much work like the paratrooper box with a paratrooper airplane.

but instead of having loadouts, the box will allow players to replenish munitions get medkits if interacted with. ( and i would also say, why not, the supply box would also refill engineers resource points. but that’s up to devs )

mostly useful for the user and allies.

with either unlimited use or ( for example ) 50 uses.

and in order to be balanced, just like the paratroopers airplanes, if it does get hit, the canister will be dropped earlier and parachute the supply box way off from where it has originally been called. or, if hitted with a high caliber or what not, it can be destroyed by the opponents team.

as a sort of a balance mechanism.

Why ?

well, as previously said, to make radio type 2 different and above all, being able to call smoke artillery outside the main squad. similar to how engineers works. where they can get access to many basic utilities such as ammo boxes, sandbags, tank traps, barbwires and rally points but not heavy caliber machineguns, machineguns type ii ( unless they are from that squad ) nor ampulets.

the same would go for radio operators type 2. where they can still call for HE artillery, and additionally would get access to the supply canister call and smoke barrage. but, they would not get access to the bombers calls. as i believe those should be restricted to radio operators only to still make them special as previously hinted.

it might sound a bit " op " or convinient, but in reality, it is not.

because the max ammount of radio operators that people can use inside a squad, that is the radio operator squad. where they get access to 3 radio operators, reduced cooldowns and all the calls available.

but outside the base squad, the max ammount that you can use radio operators, that would be 2 ( without any engineers or specific class role / specialization ) so, it’s a significant draw back that not everyone is willing to go with. and hence, i think it would open more opportunities and new strategies if people could put a radio operator type 2 to get additional support and aid the team.

isn’t it easier to just place both a medic box and an engineer box?

yes, in some occasions it would be a bit easier, but i would like to remind that the operators would still serves other purposes and offer both in a click of a button. which will allow people to focus on something else and have already a quick fast delivery of supplies. and above all, the supply canister would have more resourches available compared to normal placeable boxes. and, if devs want, they could also make that the box refill engineers resource points to keep building for those solo engineers in squads that are outside the engineer squad.

p.s. in some map, it would be a bit difficult to use it. for example, berlin. but it’s up to the user be slighlty be smart about it and call it a open area instead of a building. even berlin / stalingrad have some open area in pretty much any mission.

In Conclusion

that’s about it from me. if you fine people have some questions or improvements to share, i’ll might include them. and let me know.

it’s fine if it doesn’t get introduced. i’d just like to use radio operators in other ways outside the main base squad and i thought doing so by improving the type 2 radio operator because it’s not really that different from the type 1. and it’s a pity in my opinion.

5 Likes

Why dont let them call a recon plane instead of the canister, who auto spot and mark all structure and veichle for 10s?

2 Likes

actually, i just realized type IIs are probably gonna disappear.

so… i guess… make those beneficts as options and unlockable for when the merge will go live?

like, side upgrades for the base squad. or an obtainable and rare perk where can be equipped for radio operators. or a skill.

idk, but a something that allows other radio operators to use their functions on other squads. as… it’s a bit unrealistic that they cannot call smokes.

because canisters have more uses than knowing where the enemies is.
( also, it’s not really realistic … but that’s another can of worms )

it would sound like an interesting call, but i think canisters will be more useful.

and i kinda find the recon abilities be either too meta or useless, in the sense that if it’s able to spot structures, you’ll certainly know where rally points will be, and magically know the position of the tanks.

which, spotting tanks it’s not really that difficult. hence, would be somewhat over kill / useless.

at the same time, i guess it would be cool an airplane that works as an UAV for a specif area. going in circle to show down.

mh… i’ll see what other thinks and eventually introduce it. but it will not replace the canister.

1 Like

Isonzo moment

It seems reasonable to me for the most part EXCEPT, the supply crate should ONLY on the Radio Operator SQUAD, not on ANY radio operator. The reasoning here is that this crate in general could be extremely powerful, taking the place of medic and engineer special capabilities (which I generally say that no other class should do, but this one could be an exception as it requires some smart planning to make full use of). The issue that arises is if it were on ANY radio operator, medics would likely never be used again, and you’d see an even larger decline in engineers.
I think keeping Radio Operator SQUAD as a primarily support class with this addition is the best way to implement it.

Normally I’m against suggestions of recon planes, but I could get behind this idea as an ADDITIONAL option, IF it were only on the Radio Operator SQUAD, however not on just any RO. In addition, limit the area it covers. Otherwise a well hidden nest on a flank will be busted every time. It should be targeted similar to a smoke strike, and only encompass a certain area.

This I agree on. However, it might be ok if its only things that can be seen from the “cockpit” point of the plane. So things indoors are still concealed. Additionally, it might be nice if it could give kind of a “heatmap” type of warning regarding MINES. *It wouldn’t show their exact location, just a rough area indicator that when there are very few is barely noticeable, but when there are a lot, it shows up more.

Perhaps it only shows what it can directly see from its current location when it is circling, so instead of “this whole area that is marked, everything shows up”, it will only spot what it has direct line of sight to, within that area, which will change as it flies around due to changes of line of sight.

2 Likes

Makes sense.
If it was added I wouldn’t complain. Good idea.

1 Like