Radio man rework?

rework the radio man artillery strike to be able to adjust the amount of shells that are called down, less shells faster cool down, more shells longer cool down

also allow for selection of artillery

  • heavy artillery / heavy artillery with long cool downs and limits to just a few shells per strike, but can hit hard and fast with large splash and able to take/disable out tanks with ease

  • light artillery / artillery with a good cool down and medium splash

  • mortars / allows for large amounts of shells over a longer barrage but more shells = longer cooldown so its a choice of AOD or surgical strike

  • special support / a way to allow the more interesting artillery take part such as the nebelwerfer, hedgehog, T40/M17 or the Katjusha

6 Likes

interesting idea, also a good idea series to add smoke artillery in all campaigns.

3 Likes

As much as im against nerfs for current inf AT weapons, taking out tanks with artillery could be bit extreme.

please go back and re-read to post
for large artillery such as the Russian 203mm would demolish even a tiger if it hit it and adding onto the fact that heavy artillery would have a longer cooldown then the others and with only one to a few shells

1 Like

well it rather clearly states “take out / disable tanks with easy”
which imo in current state is bit too extreme regardless how much I hate campping tankkers.
Perhaps if the cooldown is 5mins or more.

it state HEAVY ARTILLERY shoud be able to, not all

At what point did I mention anything about all artillerys ? The only concern I had was exactly your suggestion of heavy artillery which would take out tanks.

this just specifies artillery

Well I can edit the “Heavy” infront of it if the quoting the specific line of the heavy artillery wasnt clear enough.

tanks can already be killed ingame with artillery

Which happens about often as stabbing planes out of sky with knife.
Obviously disregarding empty tanks.

So to be more clear im not exactly fan of having even bigger artillery designed to take out tanks.

i think it would offer alot to the game, choosing a 5 minute cooldown on artillery for lets say 5 big old 250mm shells that has a high chance of killing tank or instead choosing a mortar strike of 60 shells on a defensive location for the same cool down

New content rarely is bad thing. But theres already rather effective ways to deal with tanks and in current terms thats balanced. Adding more and in this case even easier ways to deal with tanks is bit too extreme imo.

most tanks just move, since you would need to hit the tank with the shell that is pure RNG and on top of that there is a 30 second warning on were the artillery is going to hit

Tanks dont move from artillery strikes because it doesnt kill them plus they can’t see the minimap all that well when trying to aim the gun.

But artillery doesnt need a buff tbh

they do, cause the current can track tanks and damage smaller tanks

what is it, can they see it or cant they see it, if oyu can see the minimap you can see where the arty strike is going to land

The Radio Man i think atm is another wasted space on your squads loadout choices for one He has the least amount of ammo cause of the Radio Equipment taking up the backpack slot, 2 the get the very basic of all the weapons on any nation. And he’s only on the squad for getting an A+ on screaming coordinates over the radio. I love the Different artillery choices that Doshskia, mentions brings more depth to the gameplay. Also give the man a Gun more capable of a logistics roll Shotguns not heavy and the amount of ammo given even now for the Shotguns are superlimited, which isnt bad. Also he has a radio and during the entirety of WWII Artillery wasnt the only aid brought through the Radio…Supplies for dire moments and Information back to his allies Intel that was more effective than the usual spoting feature in the game ATM. I would love to see more done with Radioman, oh and Im never like let me switch to my Radioman to call in strikes cause we all know… we dont have to aslong as hes alive in squad…just saying

1 Like

agreed! hard

1 Like

this is a good add, you have to use the radio man directly to choose the type of arty

Well, my idea is more developed, but I see that it was already thought about.