I was thinking to relieve the stress of "conquest, let’s modify points, lives and experience
- from 1000pt (team) to 500pt (team)
- 10 life (player) to 5 life (player)
- 2X experience for each * action to balance the short duration
so as to speed everything up and do it lasts 10 minutes or less instead of 20-25 and allow those who like invasion to play it more frequent.
2 Likes
one of the reasons i dont enjoy conquest, is purely on the game design. not a fan.
i would, if i could, play invasion maps with even more objectives and even more atacker lives… i m a huge fan of long duration rounds.rounds in ww2 games that last hours are usually my favorites to play after a long work day.
making the rounds faster , would be another reason to avoid conquest for me.
5 Likes
That’s why I’ve suggested that the devs add at least another company to the field with their own spawn markers, spawn markers on both sides, defending or capturing. 3-4 capture zones per sector that disappear when captured. I’m thinking this is possible with a merge between invasion and assault, which should replace them both.
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frankly your answer doesn’t make sense if you don’t like conquest and prefer long matches, so what’s wrong with speeding conquest? you can play more invasion and less conquest and get more xp as well all Winner
for the moment the merging of all campaign maps (since each campaign is a single map divided into several parts) has not even started, but I think they will adopt a similar system for this later
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what devs should do is allow us to choose between conquest and invasion.
I HATE conquest and I don’t want to be forced to play it!!
devs, game mode selection as soon as possible please
Conquest is cool on Lone Fighters because you can actually flank and attack the backlines. On Squads it’s horrible because the dumbass bots die all the time and ruin any kind of flanking maneuver you try to perform by shooting anything that moves.
Conquest needs two things to be a fine experience. One is properly sized maps, which is something within the developers’ powers to craft. The other is people properly playing it, which is not in their power. And, being a long-time Battlefield player, I don’t think people will ever learn how to play Conquest properly…