Queued artillery

instead of having to wait artillery or there’s a 6m reload air bomb
we should hav the arty target to be queued

Thats good but what if you que’d to launch artillery and the point moved forward or back youd be like :angry:

5 Likes

maybe instead of artillery queue, players should be able to call smoke and HE artillery at the same time, plus both should have different timers.

12 Likes

^ This.

^ Also this.

7 Likes

Agree, smoke arty is underrated

6 Likes

Bombing runs should additionally not interrupt non-lethal radio calls such as smoke or ammo drops

6 Likes

just make it like battlefield. can destroy the arti till they fix it no one cant use it lol.

I also don’t think it’s right that the call for a bombardment blocks any other artillery strike, because the call for a bombardment seems more like a call for a “ceasefire” while the bombers don’t arrive.

in that case player will be ask. “queue this artillery strike?” can choose to accept or refuse. also queue are max 2 player not much so the gap will be less than 2 or even 1m(60-120 seconds) between queued artillery. also might let smoke artillery can go in effect while lethal artillery is on at same time. this would help QoL overall

this is what I’ve wishe for. since 2k20, 4-5y ago from Tunis 1943 campaign. let us use both lethal and protective smoke screen artillery at same time simultaneously​:blue_heart::handshake:t2:^︺^

All them, smoke, ammo crate, barrage and air strike should get their own timer and then be balanced accordingly.

It should be a viable tactic to play as a heavily on support fire dependent team with multiple players using radio calls, it should just not be possible to completely fill the map with chaos all the time.

This would give more reason to actually use full radio squads instead of just having that one radio soldier in your regular squad…

Uh actually wait, I don’t use them often myself, are support abilities locked behind full radio squads or can radio soldier in regular squads also call in bombing runs for example?

Would actually be very interesting if arti batteries physically existed behind the lines, so that both Partisans and pilots could attack them to disable artillery completely for a certain period of time.

1 Like

wouldnt be fun because nobody would ever defend them, and if you did defend them, you’re basically sitting around not playing the objectives

Hm, well they could be defended by designated AI soldiers…

map are 500-750m at best vs artillery emplacement for this arc firing almost feel orbital strike must be 3000-14000m away. ye sure bring Guerilla tektiks and go for olympic medal for reaching artillery emplacement. good luck in case the 20 crew manning 6 to 12 artillery piece wearing SMGs or carbine rifle that your Guerilla simply evaporated.
devs must also let player control a temporarily emplacement squads and repel the invader
that’s hell alot of job we need to do there

why would someone queue’d their artillery strike then? you dont involved, you worry not.
this is for folks who badly need their artillery be queued instead of waiting one to be done
once again. to solve that, let the queue max only 2 players at a time. so 1st player activating artillery strike last like 20-30s+1m for 2 other players that are queue’d
those whoever has same feel as this person should not press the queue button artillery or not bother at all.

it’s feel like you are CCCP soldier, before go into frontline, you see the whole order 227, you can choose as army, navy, air. but you would still pick army, then regret it

I said good idea but it brings problems also

the problem can be prevented at guaranteeing rate 100% by simply remuv the “7” call of artillery button or simply make it having 2 lethal, non-lethal artillery, air drop queue at a time. so max 2 player in queue. capture zone that moving forth-back are not taking 1m to shift position. otherwise ppls still spawn in fresh rally point of default spawn point which is take also roughly 60s ish to get into queue’d artillery position in case they accidentally walk into

this benefit is pure improvement and no evidence of harming or “bring problems also”
instead having to wait when your chance arrive, you probably under shred of enemy assault team, they shred SMG/LMG/grenade/bayonet/axe charge’d our sole radioman yet we hav to wait to spawn again with new team along new radioman.

not having this application is a huuuuuge infuriating task for many
“press 7”
“hover at top of pie selection upon pressing 7”
“friendly artillery is in use, busy, wait after it”
infuriating
time to end

1 Like

Good idea!