Hello,
I was curious how the armor values and shell ballistics work with this vehicle. It shows 50mm of armor, but I watched a video on Warthunder saying that the front armor was pretty significant with the bonus 20mm plating on the front.
Does this mean hitting the front plating will result in 70mm of armor frontal? Or does the round not lose velocity and just register based on the true or false penetration value per piece rather than total? Additionally does the “type” of armor make a difference in any way?
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pz3 L and N has pretty good armor, but you will have to angle your tank to avoid being destroyed by a big gun like the 75mm m3 (sherman)
pz3 N has the same armor too
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And both are beautiful tanks. And with angling, quite tough too.
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Pz3N best f2p axis tank imo.
And ppl say M is even better.
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Yup. People go crazy for tigers and Panthers…But for me its all about the Pz3N and M (also IV short)
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I would get the Panzer III M if it wasn’t 50 bucks, other than the price tag it’s a truly beautiful and somewhat unique looking tank.
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I had to get it when it was %50 off…and wasnt disappointed. Even facing all Jumbos, still killed through MG port and tanked lots of hits.
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50 + 20 = 70 mm of armor.
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When you hover your mouse over an armor plate, an event is triggered maybe onMouseEnter and onMouseMove, some function(s) are called to give the result for “Effective thickness” value per armor plate. This is a clue that the game compare penetration value for each plate separately.
I think all of the armor plates that are in the path of the projectile are put into an ordered qeueu in a first come first serve manner. The game then check if each plate can be penetrated, if the current plate being check can’t be penetrate the game stop checking the rest. If you shoot the spaced armor with AT rifle the x-ray camera will show that the projectile penetrated the first layer and stop once it reach the side armor.
Not sure about speed, but the projectile does lose some penetration value after hitting armor plate or vehicle component. I think on youtube somebody put a bunch of light tanks in a straight line and shoot it with an IS2, only some of them blow up. link to the video
I think different armor type have different armor modifier value. In the game, shooting wood will not ricochet as much as shooting asphalt or metallic surface. The penetration check could be something like this:
penetrationCheck ( penetrationValue > ( effectiveThickness * armorModifier ) )
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Yep ! Here’s the armor modifiers for tanks:
Rolled Homogenous Armor : Armor quality - 1.0.
Cast Homogenous Armor : Armor quality - 0.94.
High Hardness Armor : Armor quality - 1.25.
Structural Steel : Armor quality - 0.45.
Tracks : Armor quality - 0.75.
Car Wheel: Armor quality - 0.3.
Wood: Armor quality - 0.05.
Tank Barrel: Armor quality - 1.1.
Optics: Armor quality - 0.4
Glass: Armor quality - 0.2.
Armored Glass: Armor quality - 0.28.
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Quick sugestion
Please include those modifiers when displaying effective armour thickness in the game (this number that takes angle into account).
Or is it already included and I just didn’t notice?
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Is it always the same or is it different per tank?
Armor modifiers are the same on all tanks.