we can use gun_hit_fx__info
to control the explosion effect when the shell hits different materials
But I need to know all the material names to set him up completely correctly, otherwise the shell will use gun_hit_fx__default
for certain materials
How do I know the name list of all materials in the game?
for example.
Maybe the development team will understand the problem if they look at this example.
m8_scott_turret_01_75mm_m2_howitzer_marker_team1{
_extends:t="m8_scott_turret_01_75mm_m2_howitzer"
gun_hit_fx__default:t="explosion_grenades_snow_effect+big_action_shell_expl_map_icon_effect_team1"
"gun_hit_fx__info:shared:array"{
"info:object"{
"default:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"wood:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_wood_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"steel:object"{
fx:t="hit_59_80mm_metal_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"metal:object"{
fx:t="hit_59_80mm_metal_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"fabric:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_basic_cloth_effect"
}
"soil:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"dirt:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"mud:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"concrete:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"sand:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"snow:object"{
fx:t="hit_100_150mm_he_snow_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"ice:object"{
fx:t="hit_100_150mm_he_snow_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"water3d:object"{
fx:t="hit_water_medium_big_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"stone:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"ceramic:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"glass:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
}
"info:object"{
"default:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"cactus:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"wood:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"steel:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"metal:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"fabric:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"soil:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"dirt:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"mud:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"concrete:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"sand:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"snow:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"ice:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"water3d:object"{
fx:t="hit_water_medium_big_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"stone:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"ceramic:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
"glass:object"{
fx:t="hit_smoke_shell_explosion_effect+big_action_shell_smoke_expl_map_icon_effect_team1"
}
}
"info:object"{
"default:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"wood:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_wood_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"steel:object"{
fx:t="hit_59_80mm_metal_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"metal:object"{
fx:t="hit_59_80mm_metal_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"fabric:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_basic_cloth_effect"
}
"soil:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"dirt:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"mud:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"concrete:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"sand:object"{
fx:t="hit_59_80mm_dirt_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"snow:object"{
fx:t="hit_100_150mm_he_snow_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"ice:object"{
fx:t="hit_100_150mm_he_snow_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"water3d:object"{
fx:t="hit_water_medium_big_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_water_medium_big_effect"
}
"stone:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"ceramic:object"{
fx:t="hit_59_80mm_stone_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
"glass:object"{
fx:t="hit_59_80mm_wood_he_effect+big_action_shell_expl_map_icon_effect_team1"
penetrationFx:t="hit_20_60mm_ap_sand_effect"
ricochetFx:t="hit_ricochet_big_effect"
}
}
}
}