In Practice mode we already have the ability to test out our squads, vehicles, weapons etc. As most would know there is even a vehicle shooting range filled with vehicles of the opposing factions that you can test your weapons against. You can also enter these vehicles with your squad and goof around. This is all well and good but here are a few suggestions:
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Add the ability to shoot your own vehicles with the enemy armaments:
Currently you are not able to shoot and destroy your own tank with the tanks laid out on the field in Practice mode. I think it would really nice to see the enemy’s POV when encountering our own vehicle; to see where their cannons can penetrate, what damage can be done and by what vehicle to our own. -
Add respawns to these vehicles.
When you enter Practice mode and destroy a couple of these vehicles they just sit there, charred and ruined. It would be good if after a while, like in War Thunder, they would just disappear and be replaced by a fresh copy of the destroyed vehicle; instead of having to reload the map over and over. -
Add Protection Analysis.
Add a menu in the vehicle inspection screen that would allow players to simulate shells and other types of munitions being fired at their vehicle from various angles. It’d be cool to be able to do this with vehicles from other factions/vehicles we haven’t unlocked yet. It took years before this feature was implemented in War Thunder, so I’m doubtful it’ll be in Enlisted any time soon but here’s hoping. -
Add vehicle testing for all vehicles.
Right now the only vehicles that you can test are the ones that come with squads. This includes all premium vehicles and a couple of vehicles that you can unlock along the research tree. Thing is, you’re not really testing the vehicle, but the squad that comes with it. It’d be better, in my opinion, if one was able to test out a vehicle before having to commit to researching/purchasing it. Once again - just like in War Thunder.
As you can see most of these suggesitons were inspired by WT as when it comes to vehicles, safe to say that game got that shit figured out. Others should feel free to add suggestions of their own. Thank you