Enlisted right now has less than 2000 players in it’s community. This is a result from bad marketing, a lot of actual FPS players never even heard about Enlisted.
If you watched the latest Enlisted stream on their official YT channel, you can see that devs put a couple of warthunder geeks who never played shooters to stream their game. This is wrong on many levels, devs could just sponsor an actual FPS youtuber and by that, show to the FPS community that this game even exists. Not to mention how awful the gameplay is when you watch unqualified gamers play a game they don’t know how.
Now for the twitch drops, EVERY streamer who played Enlisted on twitch was a War thunder player, not an FPS player. Everyone who watched them on twitch were constantly spamming in chat: gib me drops for WT and everyone was saying: iNfAnTrY tHunDeR all the time. 1 in every 20 guys who watched the streams actually watched them for enlisted and not for free war thunder stuff.
Enlisted doesn’t even have a proper trailer, it has no advertisement on internet, no sponsorship…
Devs had enough money to advertise their new product and sponsor real FPS players instead of this.
It feels like Enlisted was launched by an Indie developer and not by a big company. I know Gaijin is not even close to studios like EA but they can at least do something to advertise their game. Remember, if they sponsored pewdiepie, they can at least sponsor some FPS youtuber to play their game.
Thats because Enlisted is made by Indie developer and not by a big company. Not entirely without gaijin support, but still a small (supposedly) game dev studio.
I know Gaijin is not even close to studios like EA but they can at least do something to advertise their game. Remember, if they sponsored pewdiepie, they can at least sponsor some FPS youtuber to play their game
I think it’s just not a time to start a massive marketing company. We all went a dislike and fall of cyberpunk empire. We don’t want the same for Enlisted. Let it be polish enough first
Because the only existing playerbase + CCs they got is War Thunder.
Gaijin gave initial support to Darkflow, but now they seem to have stopped giving a lot of financial support, and are waiting for the game to generate revenue that Gaijin will get to gobble up.
Darkflow is a tiny indie studio that has their devs split between CR and Enlisted, and on top of, that, another game, called Xenos vs Marines: Xenos vs Marines - PC | gamepressure.com
Darkflow does not really have its own website, other than a single, lackluster about-me page.
Their Facebook also lacks a lot of info, but it is liked by 166 people, so that should tell us it is AT LEAST smaller than that, but it is more likely that this studio is less than 25 people in size. Especially considering the current development speed, I doubt they have more than 2-3 developers (not counting other roles) on each game, leading to a total of 6-8 devs, with a similar ammount of artists, and a similar ammount of other-role workers (like sound engineer, etc), for a total of 18-24 workers, not counting management.
The only thing Gaijin did is set up the forums and the hookup of enlisted.net to the gaijin API, give them the Dagor engine, and help them with initial funding, afaik.
Well darkflow is panning to go OBT soon so there will be more people soon enough, despite how it will take away Enlisted’s last chance to change itself before OBT to actually keep the people that come in around for long. At this point my expectations of the game are extremely low, having seen the predatory monetization systems, vertical progression without matchmaker, mixed map design (in good/bad terms), bad balance choices (Pz3B and Pz3E being its direct upgrade and historical replacement for example), extremely low player time evaluation (40+ hours for a single rank 5 soldier)
Can you replicate real combat motion, though?
These actors are specialists, having trained with how to get the best results. It would take a lot of time for you to get close to as you would need dozens of attempts until you get a good mocap. Note that even just one slight wiggle in the wrong way can ruin the mocap.
You would also need replica’s of historical equipment like the rifles for the mocap artist to work with.
This game is not even developed enough to go into alpha, let alone beta. Once a software hits beta, it should have nailed the core mechanics and the focus should be bug testing and fixing. That has never happened with Enlisted. Many of the core aspects of the gameplay like weapons are still missing, and they add new mechanics with every update and end up breaking many of the previous ones in the process.
If this game in its current form gets taken up by an actual FPS player, they most likely won’t enjoy it very much past a couple of weeks. That is not good news for the game.
Also, many of the streamers who were active during twitch drops, don’t even bother now, speaks volumes about this game.