There’s already a timer on some maps so that one side or the other can’t capture the point until a certain amount of time has passed or it prevents a point from changing hands too quickly.
FAR too many maps find the attackers on top of a strategic point before the defenders have the time to set up rally points, etc. It removes a lot of the authenticity of a map and devalues so much of the extra stuff that are in the game.
On top of that, a lot of people (on the losing side) will see the first capture happen in 30-60 seconds and then desert, which more often than not, are decent players who don’t want to invest time in a wipe-out, which accelerates the loss for the losing side.
I don’t like these types of games from either side of that equation. If on the winning side, I spend 10 minutes getting few points, b/c the game is more about how fast the zones are captured and not about actual fighting, so there are less tanks, planes, soldiers to shoot, very few engineering obstacles or machine gun nests, etc etc.
On the other hand, if a side has 60 seconds to build up a defense, or if the attacker can bring up their tanks, it’ll make for a (hopefully) more competitive battle. There will be time for defenders and attacker to set rally points.
But more importantly than all of that - there’s more immersion. Rarely were battles fought where you would race like made to hold a random spot in the middle of a building and every battle fought was about the 5-10 soldiers who could hold that spot until moving to the next one.
Normally, there’s entrenching, and attempts for combined warfare, perhaps taking some binoculars out and scouting the enemy etc. There’s no pause at the beginning to get set at all.
I get that there were things like blitzkrieg, but even then, that was where the tanks were out front, way ahead of the infantry, not the other way around, like in this game.
I’d rather be the loser on a slog/close match that took 20 minutes but I get 4000 points times 1.2 than be a winner in a match where I get 900 points and 1.5. It’s both more fun and I get more points anyway from the longer, more competitive match. Plus, it feels like the losing side put up a fight and made it close.