At the same time, fuck the Soviets in Berlin…I can remember the tables were reversed not to long ago….they had their time in the sun let’s let the wheraboos have theirs. Lol
well playerbase is not static. considering you have 6 campaigns it is reasonable for people to move campaigns or sides for grind.
oh that explains my thing
PC crossplay only
northamericanserver and european
and it is SHIT
the greatest shit of all campaigns
In the case of Pacific, its a problem on both sides. The problem though is that its opposite on both sides. I don’t think the solution is buffing one side or the other, that just leads to popularity on one side over the other, regardless of console or PC.
That’s something we can at least agree on. I think the devs need to pull players from the forum that have shown they are capable of discussing topics in a civil manner, but have different views (such as you and I), to help better establish balance overall, rather than just their select devs.
As I suggested in my other post:
I think that the solution is having a light penalty that can easily countered by good gameplay for those that leave games now and then, but heavier penalties to those that frequently leave. Even then, it only effects the rank and therefore additional rewards. I think it would be a good step in the right direction.
Movement due to individual progress is random and should in general cancel out each other. If that become a trend, it is more likely to because adding of OP weapons or failed rebalancing caused unbalanced win percentage.
it is not exactly random. people usually choose grinding easier teams for easier grinding. so if there is some meta, there is high chance of that meta becoming even stronger with time. meta changes usually happen with addition of new fun (OP) weapons.