The current engineer class is by far the most important class in the game because it can do so many things that other classes cannot.
This leads to several issues:
- The engineer has too many specialized tasks in Enlisted.
- The engineer has better specialized Anti-Air, Anti-Tank and MG capabilities than other specialized classes that exist for these purposes.
- The other classes are missing flavour and as a result are not that interesting.
What I would like to see is a rework of classes with a view to a better distribution of capabilties and to improve classes in general.
I suggest the following.
General Game Play Changes
Currently off-map artillery is easily able to destroy basically every item on the map that has been deployed by a human with effort and investment of time. That makes the whole idea behind building items fairly useless in the long run.
- Do not let off-map artillery and on-map mortars destroy sandbags, barbed wire and tank obstacles.
- Do not let off-map artillery and on-map mortars destroy an Anti-Tank Gun.
- Do not let off-map artillery and on-map mortars destroy an Anti-Air Gun.
- Do not let off-map artillery and on-map mortars destroy an Ammunition Supply Point.
- Do not let off-map artillery and on-map mortars destroy a Mobile Entry Point.
- Do not let off-map artillery and on-map mortars destroy an Armoured Fighting Vehicle,
- Do not let off-map artillery and on-map mortars destroy mines of all types.
- Always mark friendly Mobile Entry Points on the player Mini Map.
- Always mark friendly Ammunition Supply Points on the player Mini Map.
- Reward a player for deploying Mobile Entry Points in a match and for each time they are used by other players in a match.
- Reward a player for deploying Ammunition Supply Points in a match and for each time they are used by other players in a match.
- Give a player a keyboard command to instantly destroy all that he has built on the map to get back the building points he has spent on them or alternatively give the player back his building points when an objective is lost/captured.
Engineer
- Remove the ability to deploy an Anti-Tank Gun.
- Remove the ability to deploy an Anti-Air Gun.
- Remove the ability to deploy a static MG gun. (was available in the Closed Beta).
- Remove the ability to deploy an Ammunition Supply Point.
- Remove the ability to deploy a Mobile Entry Point.
- Give ONLY the engineer the ability to deploy: sandbags, barbed wire, tank obstacles.
- Give ONLY the engineer the ability to remove: sandbags, barbed wire, tank obstacles.
- Make the engineer the best/fastest at deploying: mines of all types.
- Make the engineer the best/fastest at removing: mines of all types.
- This class should have a hammer as an invisible standard equipment item for deploying items on the map (“building”) that cannot be removed/dropped and/or replaced by the player.
Introduce a new class called: Squad Leader
Squad Leader
- The first soldier in each squad should always be the Squad Leader and the player should always enter the map as the Squad Leader (the player can change to a different soldier in his AI squad after entering the map as usual).
- Give the Squad Leader authentic national field glasses (for example German Squad Leaders with 6x30 field glasses).
- Give the Squad Leader one main weapon.
- Give the Squad Leader access to only the rifle (bolt action, semi-automatic, assault rifle) and the MP (Machine Pistol/Submachine Gun) weapons in the armoury menu.
- Give the Squad Leader access to a pistol/revolver.
- Give ONLY the Squad Leader the ability to deploy an Ammunition Supply Point.
- Give ONLY the Squad Leader the ability to deploy a Mobile Entry Point.
- This class should have a hammer as an invisible standard equipment item for deploying items on the map (“building”) that cannot be removed/dropped and/or replaced by the player.
Anti Tank Gunner (renamed Bomber class)
- Give ONLY the Anti Tank Gunner the ability to deploy an Anti-Tank Gun.
- Give ONLY the Anti Tank Gunner the ability to use an Anti-Tank Gun.
- Give ONLY the Anti Tank Gunner the ability the ability to get ammunition for an Anti-Tank Gun at an Ammunition Supply Point.
- Supply the Anti Tank Gunner with a limited amount of Anti-Tank Gun ammunition at match start and remove the ammunition from the Anti-Tank Gun itself.
- The Anti Tank Gunners in the current Moscow 1941 and Normandy 1944 campaigns have very ineffective hand-held Anti-Tank weapons, these weapons need to be improved to make the class interesting to play. The Anti-Tank Gun is a static weapon and it does not compensate for the current ineffective hand-held Anti-Tank weapons of the Anti Tank Gunner in those Enlised campaigns.
- The personal equipment of the Anti Tank Gunner should remain the same as those of the current Bomber class.
- This class should have a hammer as an invisible standard equipment item for deploying items on the map (“building”) that cannot be removed/dropped and/or replaced by the player.
Machine Gunner (renamed Gunner class)
- Give ONLY the Machine Gunner the ability to deploy a static MG.
- Give ONLY the Machine Gunner the ability to use a static MG.
- Give ONLY the Machine Gunner the ability to get ammunition for a static MG at an Ammunition Supply Point.
- Supply the Machine Gunner with a limited amount of static MG ammunition at match start and remove the ammunition from the static MG itself.
- Give the Machine Gunner access to a pistol/revolver.
- The personal equipment of the Machine Gunner should remain the same as those of the current Gunner class.
- This class should have a hammer as an invisible standard equipment item for deploying items on the map (“building”) that cannot be removed/dropped and/or replaced by the player.
- Do not let off-map artillery and on-map mortars destroy a static MG.
- The static MG is not the same as the map MG. The static MG has to be deployed (“built”) on the map by a player. The map MG is deployed on the map by the game itself at match start and not by the players.
Introduce a new class called: Anti Air Gunner
Anti Air Gunner
- Give ONLY the Anti Air Gunner the ability to deploy a static Anti-Air MG.
- Give ONLY the Anti Air Gunner the ability to use a static Anti-Air MG.
- Give ONLY the Anti Air Gunner the ability to resupply the ammunition of a static Anti-Air MG.
- Give ONLY the Anti Air Gunner the ability to deploy an Anti-Air Gun.
- Give ONLY the Anti Air Gunner the ability to use an Anti-Air Gun.
- Give ONLY the Anti Air Gunner the ability the ability to get ammunition for an Anti-Air Gun at an Ammunition Supply Point.
- Supply the Anti Air Gunner with a limited amount of Anti-Air Gun ammunition at match start and remove the ammunition from the Anti-Air Gun itself.
- The Anti Air Gunner should be equipped with a bipod MG as his main weapon like a regular Machine Gunner.
- Give the Anti Air Gunner access to a pistol/revolver.
- This class should have a hammer as an invisible standard equipment item for deploying items on the map (“building”) that cannot be removed/dropped and/or replaced by the player.
- Do not let off-map artillery and on-map mortars destroy a static Anti-Air MG.
The normal MG for the Machine Gunner should remain on a bipod as they are now for all countries in Enlisted. For example like the current bipod MG 34 and MG 42 already are in Enlisted.
The static MG is a new weapon that should replace the deployable (“buildable”) static MG 42 with sandbags that was present in the Closed Beta. The new static MG should be on a tripod and would have superior range and optics compared to the normal bipod MG when it is deployed (“built”). More or less every country in WW2 had this sort of tripod MG. The static MG is not the same as the map MG. The static MG has to be deployed (“built”) on the map by a player. The map MG is deployed on the map by the game itself at match start and not by the players.
Some examples for the new proposed tripod static MG unit.
Allied tripod MG examples
MG 34 on tripod with telescopic sight
MG 42 on tripod with telescopic sight
The static Anti-Air MG gun is a new unit. It should be on a special Anti-Air mount and be only able to fire on aircraft when deployed (“built”)
Some examples for the new proposed tripod static Anti-Air MG unit.
Anti-Air MG 34
Anti-Air MG 42
USSR Anti-Air MG
USA Anti-Air MG