Overview
The recent campaign merge in Enlisted has introduced a Battle Rating (BR) system that improves matchmaking flexibility and progression. However, it has also created two significant issues for historically-minded players:
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Historical immersion is compromised â Prototype or late-war weapons frequently appear in early-war battles (e.g., Tiger 2s in Stalingrad, volksturm gewhr in moscow).
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Grinding still encourages unrealistic meta-loadouts â Players default to equipping entire squads with top-tier weapons, even in settings where those weapons were rare. (e.g., Fedorov avtomat in berlin).
This proposal introduces a simple and historically grounded fix that solves both problems:
Step 1: Recalibrate BR to Represent Actual Years of WWII
Concept:
Each Battle Rating (BR) corresponds directly to the real year or phase of WWII, e.g.:
|BR|Year(s)|Context|
|BR 1|1939â1941|Invasion of Poland, France, Moscow|
|BR 2|1941â1942|North Africa, Leningrad|
|BR 3|1943|Stalingrad, Sicily, Kursk|
|BR 4|1944|Normandy, Market Garden|
|BR 5|1945|Berlin, Okinawa, final offensives|
How It Works:
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Maps will restrict BRs to the years they represent.
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Battle of Moscow â BR 1â2 only
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Battle of Berlin â BR 1â5 allowed
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Players can still build loadouts freely, but will only be able to bring squads that fall within the historically appropriate BR range.
This ensures that weapons and vehicles appear only when they would have existed in reality, restoring immersion and narrative consistency.
Step 2: Introduce Weapon Cost-Based Loadout Limits
Concept:
Each weapon is assigned a âsupply costâ based on historical production complexity, rarity, or battlefield availability.
|Weapon|Cost|Historical Rationale|
|Mosin-Nagant| 1 |Cheap, mass-issued, remained in service 1939â45|
|PPSH-41 (drum)| 4 |Higher cost, prioritized for elite troops|
|SVT-40|3|Complex, limited early production|
|MP40|3|Issued to NCOs, not line infantry|
|STG-44|5|Very rare until 1945, complex design|
|Lee-Enfield No.4|1|Durable and common|
|Bren Gun|3|Complex and issued in limited numbers|
Each squad has a point cap depending on role and BR. Players can mix weapons creatively, but no more full squads of elite weapons in early-war loadouts.
Example:
Soviet Rifle Squad (BR 2, 10 points total):
- 1x PPSH-41 (4 pts)
- 1x SVT-40 (3 pts)
- 3x Mosin-Nagants (1 pt each)
This reflects historical doctrine: elite troops get elite weapons; line infantry use standard gear.
Benefits
Historical Accuracy
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No more immersion-breaking mismatches (e.g., stg on 1941 maps)
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Weapon distribution reflects real-world doctrine and production capability
Fair Grinding Without Meta Spam
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Players must think tactically, not just equip top-tier weapons
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Bolt-action and semi-auto rifles remain viable and meaningful
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Premium squads can still exist â now clearly tied to their BR and role
Customization with Constraints
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Players keep freedom of choice, but within realistic boundaries
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Encourages diverse and historically grounded squad builds
Scalability and Monetization-Friendly
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Easy to balance over time with new BR tiers and costs
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New premium squads can be themed to historical events (e.g., Free French guerrilla squad)
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Cosmetic bundles remain unaffected
Optional Additions
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âHistorical Loadout Modeâ toggle in matchmaking for purists (uniforms, camo, and equipment filtered by BR)
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Role-based squad budget modifiers (e.g., riflemen squads get fewer points; commandos get more)
Conclusion
This two-layered system â BR = Time + Weapon Cost = Availability â offers the best of both worlds:
- Immersion for history lovers
- Depth for strategists
- Balance for gameplay
- Retention for both casual and hardcore players
If Enlisted aims to be the premier squad-based WWII shooter, then anchoring its systems in historical logic while preserving player agency is the next natural step.