I think both are accurate, I’ve never had a problem shooting at long distances with either.
Yeah it wasnt default. I watched the replays. Every squad was decked out on the top 2 players of several matches.
Was a tough fight
Well who knows recently i noticed that Sheets have some mistakes (mostly stadistics missing) and as far i know the AVT-AVS have better dispersión on the editor…
But well i cannot use the editor without getting Even more confused so i cannot comprobate that sadly…
I hadn’t compared them Carefully, but I’m sure the PZ3’s rotation speed is better. In my experience, the PZ3n had much better mobility and speed, maybe I felt that way because of its size (it gets stuck around less).
Damn them, they won’t even give us a reliable source.
Yep, Soviets often claim that body armour doesnt matter because average players don’t have them or that the Soviets are the weakest faction anyway so they need those buffs.
But when two clans are going toe-to-toe, Soviets are more likely to win.
Do we need to balance the game for the 0.001% of clan matches out of total games?
Move AVT and AVS to Germany, and move FG to the Soviet Union. Then the problem can be solved.
i like the changes
which is why i say we should nerf vitality since with this perk in play no MGs can 1 shot since they all do 13.2 damage except for the LMG feddy and LMG auto hei for some reason those do 13.9 which does bypass the 13.5 damage needed to 1 shot vitality at 10 meters
Nerfing Vitality to 20% HP (12HP compared to 13.5HP) and removing jrpg stats from Soviet body armor would make game much more fun to play.
Vitality realistically should only affect smgs and while fighting at longer ranges. Not at close distance for every single weapon. At very close distance both lmgs and rifles should 1hk.
It’s not just buff for the Germany, Soviets also would benefit as it would make Maxim viable again as it’s completely overshadowed by fast shooting RD-44, both require two shots to kill so Maxim is kinda worthless.
And what about M1919A6? It also would be more viable as right now it’s the worst BR5 lmg by far and one of the worst guns at that BR.
Only problem would be with some BR2/3 smgs as Germany got the short end of the stick, devs could tweak a few things and nerf some of the Soviet smgs to not make them all kill in two hits and give something stronger for BR2/3 GER.
It seems to me that you do not want the cuirasses to be removed. Otherwise, you will have no excuse.
Not something I ever expected to see. Interesting changes proposed with sound arguments and logic…
But it won’t happen. Too many squids would die of a stroke and devs wouldn’t want that…
Very good suggestion In detail
MGs dealing under 13.5 damage is a remnant of beta balance - when MGs would compete with SMGs because of no MG dispersion.
Its easier to simply buff low damage semi autos and select fire rifles to 15 dmg - than to nerf vitality, because we dont know how this possibly could create other issues.
Right now you need exactly 15 dmg to one hit down a target that has both vitality and body armor ( also extra Vitality from Paratroopers is effectively the same thing as armor) but if you for example would change vitality to 20% extra HP instead of 35% - then you would make sure that rifles always one shot down, BUT MGs would turn from a one hit down to a two hit down because: 12 HP max → 13.2 dmg minus 10% dmg reduction from armor = 11.88 dmg.
So if you instead change vitality to only add 10% extra survivability, I bet there are some SMGs this would negatively effect dmg with.
Changing vitality is dangerous, because it will create new issues - instead a body armor overhaul is needed. IF body armor would be removed from all cosmetics, but instead would be added as a piece of actual gear with benefits but also negative effects, then this would actually make more sense.
Also maybe instead of a % damage reduction, body armor instead could increase the % amount of damage drop, making body armor more impactful at longer ranges, which would realistically even make a bit more sense.
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it is effectively 15. body armor does 10% damage reduction so it is 15*0.9=13.5. this is not 10% health buff.
that is per bullet recoil. so different ROF will lead to different total recoil.
personally i wouldnt mind buffing AVS to 20 round magazine if body armor is either removed(damage reduction effect) or made available to all factions(in bag slot) and fg42 got same damage as t20 and AVT
I agree with this one.
BR5 is just a spam of recoilless lasers that squadwhipe in seconds. Imo that’s very monotonous.
No
Skill issue.
I am soviet main and this is so clearly wrong