On each map, bots should fly in the air, 3-4 independent planes controlled by bots that would fight each other. As if one machine was destroyed, another would automatically appear. Bots should only fight with each other, or with the player. They should not attack ground targets. This postoption will give you more satisfaction from using airplanes. We are currently taking the plane, going to the destination, dropping the bomb and returning to the base. A diversification with Bots would give more opportunities for direct air combat, and planes equipped only with machine guns would make more sense in the end. Because currently, as the plane has no rockets / bombs, it is useless.
No no and no again! I appreciate tanks and planes, because I know that this is guaranteed not to be a bot, but a living person. PS In Stalingrad, bomber bots are often called-there is no interest in killing them.
Donât you have warthunder for that?
I like the idea, right now, at least for me, airplanes are boring. itâs like you (op) said, fly, drop bombs, come back for more (or kill yourself).
At least with this, those suicide bombers must have some skills to defend themselves and it wonât be that easy for them.
Also, having ârealâ battles in the air would probably look great from the ground too lol
he just wants gameplay be more interesting thats all, besides PVE experience is something i very miss when it comes to custom battles
We kind of have that now though with the bombers, because you can shoot them down and get a credit for them
but absolutely, but it is almost impossible to shoot 1-2. let alone all of them
Gives something to fighter plane to do in the meanwhile.
I personally donât really see the necessity of Ai airplanes, but sure. Why not add them.
Playing devilâs advocate here with Erika, I actually wouldnât mind such an addition although youâd have to seriously upgrade the interface for a Pilot led bot team, from formations, to target indication etc.
The smallest tactical formation would be a flight 4-6 aircraft, although I think thatâs probably still too large/unwieldy for the AI, particularly given the poor infantry performance.
I think a pair of aircraft could work - ie a lead and their wingman, since its only the first aircraft that would actually engage, and then swap over as necessary. Some of the dogfighting that goes on would be too hard for the AI, which would arguably follow some flight parameters, as opposed to the player just doing arcade shit that would snap a plane in two IRL.
Theyâd have to do some tutorials for ppl on how to engage as flight, especially for fighters.
The effects on the ground from such a flight/pair of aircraft are already known from Stalingrad - sort of.
The reason I say sort of, is because unlike normal player bombs, the called in airstrike doesnât have to abide by the laws of physics, or any intervening terrain for that matter. So accuracy and shrapnel absorbtion by intervening terrain other than the ground floor of multi-storey buildings would come into the lethality equaion. Maybe it could work ?
On the plus side the density and therfore immersion/difficulty of air combat would considerably increase. Perhaps this would be an antidote to hapless bombing because multiple aircraft could be tasked to attack different targets ? But that then takes us back to how complex do they want to make the air game⌠It would certainly be a lot easier to implement in relation to object collision models and LOS issues for bots.
For me, Tunisia is the most problematic. Few people use planes there. Because salomers donât have bombs. How to give bots in the air, the sense of using salolotors with machine guns would be greater.
In Stalingrad, no one can shoot the incoming bombers. Bombs are always falling. If there were more planes in the air, not every bombing raid would be successful.
The problem with the Stalingrad bomber flights is that theyâre just window dressing for the actual bombardment, and you canât seriously interfere with it, in any logical sense.
You would have to do nothing else in the game but fly cap in order to try to intercept the incoming bombers at a range where you could actually do something. But even then, its just psychological, because the bombers spawn in ârelativelyâ close at low altitude, and max speed. By the time you maneouvre into an attack position thatâs not suicidal from the multiple gun turrets firing at you, you have lost the ability to interfere with the bombing run itself. The bot pilots never flinch, and their avionics are bullet proof, the planes barely sway when they take damage from 30mm +, anything else is just shrugged off or absorbed by the damage model.
The most realisic chance of success is to shoot the engines, but they will absorb a greater deal of punishment than an IS-2 and still get the bombs on target. After that the magic shield seems to wear off and you can pluck away at the returning planes with a bit more effect. So maybe you can drop 1-2 and damage a 3rd before you run out of ammo.
You have to be very judicious when you pull the trigger in order not to waste ammo, and given the current flight models, that buffet the plane like its in the middle of a Class IV Hurricane, makes it all that much more challenging.
Hence having a number of semi-autonomous fighters combining fire on a flight of bombers to try to disrupt the bombing run might be workable, but only as long as both the flight and damage models are overhauled to permit this.