Progression Tree Suggestions

Enlisted Progression Suggestion

A super-thread from yours truly, that one dude who just can’t stop thinking about stuff at three in the morning and on his fifth cup of coffee…

Unit Research Trees

Bringing 50 Unique Soldier types to Research and Unlock, my suggested research tree would give a sense of progression one could follow over the course of a several-months-long grind-fest that still allows players to progress steadily while providing them with an end-goal.

Rifleman

Core infantry unit of the game, their progression reflects around development of their nation’s standard issue weapon and doctrine.

Engineer

An infantry-adjacent unit, often charged with building combat fortifications and demolishing critical structures and fortifications.

Gunner

An infantryman with a focus on establishing fire-superiority, their expertise with various machine gun types defines their role in combat.

Specialist

A unit with training in special weapons and tactics, they’re often equipped with special weapons which bring niche support to their squads.

Support

An infantryman with a focus on aiding their squad and others in battle, they provide the resources needed for the infantry to continue fighting.

Leader

The key to any successful squad, the leader is the lynchpin in bringing together tactical movements and infantry doctrine with special abilities and resources.

Assaulter

A newfound addition to infantry, these aggressive fighters bring overwhelming dominance to close-range combat and urban environments.

Grenadier

A longstanding position within the ranks of the army, grenadiers are equipped with their namesake weapon to clear enemy squads and fortifications.

Sniper

Named for their uncanny marksmanship, snipers are granted the right to use specially manufactured weapons and equipment to find and eliminate high-priority targets.

Tanker

The spearhead of modern warfare and the means by which land warfare was forever changed, the tankers feature special training to use the new iron horses of battle.

Airman

Bringing the fight to the skies above the battlefields, airmen are among the elite forces of their nation’s militaries and are given special training to rain fire from above.

Rider

The backbone to modern warfare lies not in the guns or bombs of the army, but its mobility and the motorists trained to ferry troops and supplies into the heat of battle.


Squad Research Trees

Bringing a new focus to how squad-level Research and Unlocks occur, my suggested research trees would give endless opportunities for squad customizations. Not only limited to equipment and weapon configurations and combinations, but also cosmetics based on the historical units used.

Rifle Squad

Featuring Fireteams to begin with, the Rifle Squad is the basic building block to creating your armies to fight back the enemy and claim victory on the battlefield.

Engineer Squad

These specialized combat engineering teams allow for the use of combat engineers en masse on the battlefield to help fortify or destroy key structures.

Weapons Squad

Heavily armed and trained in the use of special weapons and equipment, these hand-picked units support infantry operations by bringing oppressive fire power and the ammo to back it up.

Assault Squad

Trained in specialized combat tactics and often using unconventional approaches, these squads are enabled with special abilities that reflect their unique role on the battlefield.
[WIP]

Grenadier Squad

The shock troops of any modern army, grenadier squads bring heavy-hitting fire superiority and explosive power to the battlefield to create breakthroughs in the enemy lines.
[WIP]

Vehicle Squad

These teams of highly-trained and specialized support personnel bring to the battlefield the new ways of war, featuring powerful tanks, high-flying aircraft, and fast-moving motor wagons.
[WIP]


Summary

So, this is my suggestion mostly in full (at the time of posting this, my caffeine-addled brain is beginning to lose focus and I want to be able to attack this topic with everything I got before I burn out, so I’m off to do some reading or something). Feel free to comment and whatnot on it all, I’m sure there’ll be plenty of naysayers, but I’m looking for some key or critical feedback. Whether it’s on this suggested system itself, or its similarities to the War Thunder progression trees or other games with similar subjects and systems.

In the end, I personally feel that Enlisted is going to have to move away from Campaigns as a source of individual maps, and utilize the tried-and-true War Thunder tiering system. While Dark Flow had an interesting idea in breaking the war up into critical campaigns, their current execution has been poor in my opinion and revolves around repeat research too often to justify forcing players to regrind out preexisting campaigns. I’m already debating continuing to play if the next two or so campaigns are just rough rehashes of preexisting campaigns.

While I recognize the current system ‘just works’ (channel your inner Howards for that one folks), it wont for much longer and a common complaint already is the excessive amount of repeated research we have to do between campaigns for weapons and capabilities we can otherwise appreciate elsewhere. With the grind being so long and stretched out, if Dark Flow wants to retain the same length of general research, I think they need to seriously consider redesigning the entirety of their matchmaking and multiplayer experience to reflect it.

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i’m not sure about the tier system, more specifically t5, since this should say in the ww2 era for as long as possible

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but vietnam

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but korea since i want more m2 carbines D:

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Unfortunately, I feel as though the way the game is progressing, soon enough DF will be looking to provide more ‘modern’ firearms to users as a carrot on the end of a stick. We see the slow creep of STG’s, FGs, and other select-fire Battle Rifles and proto-Assault Rifles on roughly every front now. To me, it only makes sense that eventually those are given their own specific load/rank category.

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Maybe someday I’ll read it.
But like for this whole wall of text.

shucks-chuck-dont-be-a-drag-1-thought-you-were-1200846

OP you should just take all that effort youre putting and make your own game. Looks like a lot of good thought and suggestions (or at least better than what we have which is good enough for me), almost none of which will never be implemented in any form.

I know the point isnt to get them to actually do this, other things inspire this kind of effort, but we all know it wont go anywhere which is a real shame.

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I’d hope that at least with the shotgun of ideas I put on the forum, maybe one or two will gain traction or be likewise reflected by other posters. I mean, plenty of people here want to see the game improve and live on and become as big as it’s sibling, War Thunder. If not bigger.

I do have plans on my own front, but that’s for other places to discuss and there’s a small compilation of ideas I have to one day fall back on if it be so granted to me.