a redesigned progression tree would greatly benefit the game, my idea for this would be as follows
stage 1
- 1.1 splitting squads, vehicles and weapons apart so now they are two different unlocks (so you can unlock a AT squad but you will also have to unlock the AT weapon separately)
- 1.2 adding the ammo bags and bags as well as mines to this new tree
satge 2
- 2.1 dividing all the equipment in the game into three tiers, low-medium-high tier
- 2.2 dividing all the weapons in the game into three tiers, low-medium-high tier
- 2.3 dividing all the vehicles in the game into three tiers, low-medium-high tier
- 2.4 incorporated squads into the low-medium tier to help deflate high tier and inflate low tier
stage 3
- 3.1 replacing the level unlocks with instead a generic unlock token
- 3.2 add three diffrent unlock tokens, low-medium-high tier unlock tokens
- 3.3 unlocking low tier tokens for each level and every third level will give you mid tier and every 10 will give you a high tier token
- 3.4 add prerequisites to certain things EG.
-you need to unlock the m4a2 before you can unlock the m4a3e8 or the m4a1 76mm
- you need to unlock the MP28 so you can unlock the mp38 then mp 40
- you need to unlock the roks 2 afore the roks 3
- you need to unlock the pz 3b afore the pz 3e
there is one small problem with this but
this would require the vehicle squads to become inter changeable with tanks and vice versa with the airframes
this would let the game “allow” small imbalances of equipment with allowing early war equipment into later campaigns so you could have a t-34(1941) in berlin and so forth