Remember to at least be historic or at least respectable with any such suggestion implementation I am suggesting, as golden weapon skins would be neat to see, it would greatly detract from enlisted’s current persona. Thanks.
- Issue: When a player unlocks everything in a linear tech tree, there is little incentive to continue playing said campaign outside of enjoying using the best equipment for said campaign.
Suggestion: De-linearize progression and instead award tokens to unlock campaign items of players choosing every ~60k experience. After unlocking everything, allow awarded tokens to be exchanged for a lottery system for a (hopefully) reasonable chance at getting cosmetics for vehicles and infantry bling like weapon skins, engineer construction cosmetics and the like. Or offer an amount of tokens to directly purchase various less desirable skins/bling/banner flares/collectable items/silver orders/bulk bronze orders. A prestige system could also work that is displayed next to players name on scoreboard for selected campaign. - Suggestion: Lower XP gain by a reasonable amount for better equipment usage and increase XP gain for underperforming equipment to better promote the usage of non-meta weapons/vehicles. Although, I currently have no distinction between over performing equipment as it is highly dependent on who you are facing.
Examples: Ha-Go, increase XP gain. Bolt actions, increase XP gain. Pz IV, Berlin, increase XP gain. - Suggestion: Prestige and kill counter for weapons used. Say you get the Berdan 2 and want to make it feel more important than any other Berdan 2, allow for a stripe or cosmetic flare option after every 1000 kills with it.
- Suggestion: A ranked mode for those competitive folks out there. I am sure there are plenty of suggestions lying around with their preferences like solo-soldier mode and what not, so I merely suggest having a consistent tournament schedule with proper incentives like exclusive squads and cosmetics for winners and silver/bronze orders for lesser performing teams and individuals.
- Suggestion: Siege game mode event. One team comprised of engineers, machine-gunner, sniper and motor squads builds a defense position while the other team of flame-trooper, riflemen, assaulters and medics throw bodies at it. Defense has say 5 minutes to prepare whilst the attackers strafe run them with planes that only have .30 cal machine guns.(gives them something to do so maybe the HS-123 would be perfect here) Win condition is stealing an item hidden by the defenders and bringing it back to a spawn point or alternatively, win condition is eliminating every spawn placed by the defenders and eliminating all of the defenders before attackers run out of time or tickets.
Thank you for your time.