Anyone else think it would be beneficial for defending teams to be able to see the next defensive location in invasion game modes? I find it kind of clunky that the defenders don’t know the next spit they’ll be defending and with the ability for the next defensive point to be multiple different areas the defenders aren’t in the know. The reason I suggest this is it would be nice if engineers could set up sandbags and barbed wire and tank traps in preparation for the next objective to defend in order to give them more use. It just makes sense to allow engineers to make barricades and stuff in preparation for a defence.
10 Likes
This 100%. Perhaps when current objective becomes 75% captured defenders would be shown the next fallback strongpoint?
Being an infantryman I know that even the lowliest private will know ahead of time their secondary fighting positions as well as fallback positions when defending a sector. So it make sense that defenders would have an idea of where they’re falling back to when the fallback order is given or when the front line gets overrun.
3 Likes