Prevent insta push

I swear to god it happens so often despite variations of map cap zones(there are not many of them) lock the next sector for few sec or make it locked till some defenders actually spawn in. It happens to me at least once a day that after respawning at new point I get mowed down by someone already in the circle and there is no other teammates cuz they are still stuck on previous location. Why not to copy BF1 with the sector caping? There is no fun in losing points one by one without even a slight chance of prep.

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Just let defenders know what next cap is…

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That does not prevent enemy rushing straight away

This plus a 1 or 2 minute window before attackers can push (greyzone opens up)

If we want shovels to be useful it needs to be at least 2, possibly 3, but definitely a minimum of 1

Becuz you should think abd move faster. But what i agree about is that points often stand too close to each other. You should have possibilities to build some defence. But not with some stupid cooldowns between caps

Team need to prepare cap point to defend. Also many time people are on wrong side of map because they thought that cap point will be there. Those are two reasons why on cap may be lack of ours and why cap cant hold few minutes. Even if crew is small, with proper defences can hold much larger assault group.

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Well no. I wouldnt try to prevent ,scouts’’ from moving free around. Gameplay would be to much staged that way.

But when you know where next cap point is you can prepare defences on it even when previous cap is mostly still in tact. Engineers would be more usefull that now, when they only building rally points.

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