Prefab issues when using shader_vars snow

So I was trying to make a custom map with Normandy’s buildings in Moscow using a prefab, but snow was covering the entire floor of the buildings whenever I spawned it in and used snow from shader_vars. This issue was not present in the original buildings. Anybody know how to fix this problem?


Original buildings


Prefab of these buildings


Original building example 1


Prefab building example 1


Original building example 2


Prefab building example 2

that happens because the lights do not get save within the prefab.

hence, everything so " stale ".

you have to then go in effect, and place the same, or similar light.

P.s. and some map have different lightnings

Could you give an example with images? Thanks.

sure

2story building from moscow:


2 story house from Japan:


Church Japan:


etc.

i’d argue no shadows is even better because otherwise in building would become somewhat too dark. and protect shooters inside houses.

something that has been an issue for a long time

Okay thanks, I’ll be sure to test it out when I can tomorrow.

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Problem probably because of your map shaderVars entity settings?


Do you know which setting I have to change?

Never mind, I found a way to fix the problem. Thanks to @ErikaKalkbrenner and @Devenddar for the help anyways.

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Can you please summarize the solution for others to learn, if not too much work? Thanks!

Need to just move objects (but not higher/lower) or do restart map.


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