Are old TT Guerillas going to be able to equip Assault Rifles at BR5? Or it’s just exclusive to that STG44 premium squad?
We need ability for old premium guerrillas to replace their primary or at least turn it into secondary as they are useless at anything above BR2/3.
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So I guess this

Was not (just) Fastern Front?
Maybe generic “forest” map for either front?
As much as I love historic battles and maps, generic maps might be the way to go with this current “haha variety” trend of the game, in any case that’s better than eyes bleeding from jets in Stalingrad or Puma in Tunisia.
If they can’t be changed they can always be “rereleased”
Anyone who has these squads keeps them as legacy content, and new guerilla squads are added with these weapons
Interestingly, the StG 44 with the L26 silencer was planned to be used with subsonic rounds, but it is difficult to say for sure whether the machine gun was using standard rounds or subsonic rounds during the demonstration.
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Oh yeah that’s not right, suppressors eliminate muzzle flash even better than flash hiders.
Well its just art for the squad, no need to get picky over that I guess.
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they do indeed look sick .
i do like this Squads camos alot
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Well despite the fact that premium squad prices are the most ridiculous thing I have ever seen in a video game - and despite the fact that I hate the concept of spawn killing squads - I am considering buying the pack to support the devs for creating visually exciting premium units for once.
The devs should 100% consider that buying a premium squad should also unlock the ability to buy their camo and clothing for regular squads aswell for appearance orders.
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Something to consider:
Germany and Allies will now be able to cycle 3 partisan squads: tech tree, premium PPS/event Meunier, premium Tommy/STG – looks like ultra cancerous gameplay.
Soviets can deploy with 2: tech tree and MP-40 – medium rare cancer level.
Meanwhile Japan is left with just 1 partisans squad and without any silenced weapons as brought up above.
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Yes - but you should also consider that Guerillas cant build rallies or bring AT weapons.
Cycling them on a large scale will be very crippling for their team.
Its kinda like sniper squads, its actually quite useful to have one dedicated player filling this role - but if too many players pick such specialised roles they will have problems with their frontline power.
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well i wouldnt mind to have some sick camos that most premiums have on diferent Squads . but i also understand its also a unique part of them
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Fo people who don’t know commando’s are part of the RM(Royals marine)
Green beret was signature part of their clothing.

The badge on the cap is also this

Well upon further look it seems the badge is different which is sad , they might have used S.S(Special service) or SOE badges @MajorMcDonalds @Euthymia07-live I would like suggest changing the badge to the badge above.

I can even find what badge this is from ?
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But they can hunt them down – every single one even far in grey zone, and now with x3 non-stop cycle
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I think Guerillas are cancer because spawnkilling is a terrible mechanic - however they only ever get to be effective if they get support from other players building rallies.
I saw stacks of enemies, where 2 players would drop as far as possible behind enemy lines with paratroopers to build rallies near their enemy main spawns - while two other players were waiting with their Guerillas squads to join them.
4 full squads appearing out of thin air to attack the objective from the exact opposite direction where you would expect the enemy to come from - while wiping all rallies, tanks and APCs on their way is the most insane and game breaking tactic I have ever seen.
Guerillas can be OP, but usually they are just assaulters without utility, unless being used in very coordinated ways.
Soviets can spam their much stronger Para 2x + Assault Engy squad

Anyway they could probably get their event Guerrilla BR5 squad.
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@Shiivex you got the stats cards of those new firearms? 
Increasing the movement speed or being detachable, mobility is very important for guerrillas.
I think that when we are on the defensive side and the battle enters the countdown stage of the last minute, the penalty area should be cancelled.
Stats for the pre-order guns below!


Do also note that we’ve already forwarded the idea to give the unique knife some speed boost, and we’ve also enquired about reducing the shots deviation on the Thompson M1 (S) to be in line with Thompson M1. It’s also worth noting that the Thompson M1 (S) has no front sight post either, another little detail. 
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I hope that at some point in the future, developers can polish assault rifles. 9.6 damage points are no longer sufficient to cope with today’s intense combat situation.
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Thanks for this, it helps to choose a lot