I think the targets in the practice range should give the player feedback when hitting the target. How much damage is my weapon doing at each respective range? You guys are calculating that already, just make it visible for us to see at the time of impact.
That way we can get a better understanding of what our respective weapons are actually doing in game play.
9 Likes
And maybe some moving targets at that. Distant moving targets I genuinely suck at hitting. Lol
2 Likes
It should have the following:
Ai planes and bombers to train with aa and interceptors
Moving ai tanks to practice tank hunting
Moving and static ai soldiers instead of the targets
Different maps for different nations
Airfield/aircraft carrier to practice takeoff and landing
6 Likes
I agree with all of these.
Also tank crews so we get a realistic understanding of how our AT weapons are. Like in the practice range it might take 5 shots to blow up a tank whereas in battle a couple of shots would do the trick as they would wipe out the crew.
1 Like