big_action_noedit{
  editableObj:b=no
}
big_action_ussr_towed_at_zis_3_30_movable_common{
  _use:t="big_action_ussr_towed_at_zis_3_m_movable_common"
  "attach_decorators__entities:list<eid>"{
  }
  "attach_decorators__templates:array"{
    "attach_decorators__templates:object"{
      relativeTm:m=[[1, 0, 0] [0, -4.37114e-08, -1] [-0, 1, -4.37114e-08] [-2.37, -1.69, 0.22]]
      template:t="big_action_vehicle_decorator_zis_3_gun_barrel_animchar+big_action_noedit"
      nodeName:t="emtr_gun_flame"
    }
    "attach_decorators__templates:object"{
      relativeTm:m=[[0.999981, -2.59257e-07, 2.27988e-06] [2.08616e-07, -1.24797e-07, -0.99998] [1.27824e-07, 0.999967, -8.00937e-08] [1.23, -1.31, 0]]
      template:t="big_action_vehicle_decorator_zis_3_30_gun_shield_animchar"
      nodeName:t="bone_turret"
    }
  }
}
big_action_builded_ussr_towed_at_zis_3_m_preview{
  _use:t="cannon_us_towed_at_m1_preview"
  animchar__res:t="towed_at_pak40_char"
  collres__res:t="towed_at_pak40_collision"
  building_menu__image:t="building_at"
  building_menu__text:t="guns/76mm_zis3"
  instantiateTemplate:t="big_action_builded_ussr_towed_at_zis_3_m"
}
big_action_builded_ussr_towed_at_zis_3_m{
  _use:t="base_building"
  _use:t="big_action_ussr_towed_at_zis_3_30_movable_common"
  building_destroy__maxTimeToDestroy:r=20.0
  fortification_repair__costPercent:r=0.5
  building_menu__image:t="building_at"
  building_menu__text:t="guns/76mm_zis3"
  isTpsView:b=no
  "building__destructionAwardStat:t"{
    _tags:t="server"
    value:t="enemyBuiltGunDestructions"
  }
  "disableVehicleResupply:tag"{
  }
}
big_action_ussr_towed_at_zis_3_m_gunner_cockpit{
  _use:t="ussr_towed_at_53k_gunner_cockpit"
  cockpit__offset:p3=0.17, 0.16, 0.1
  "cockpit__cockpitOffsetBySlit:list<p3>"{
    item:p3=-1.20394, 0.211728, 0.418901
  }
  "cockpit__visibleVehicleNodeNames:list<t>"{
  }
}
big_action_turret_towed_at_76mm_zis_3_m{
  _use:t="su_76m_turret_01_76mm_zis3"
  turret__limit:p4=-27.0, 27.0, -5.0, 26.0
  turret__stabilizerPitchFrictionMult:r=0.8
  turret__stabilizerPitchSpeedLimitKph:r=30.0
  "gun__shellsAmmo:array"{
    ammo:i=9
    ammo:i=10
    ammo:i=3
    ammo:i=2
    ammo:i=1
  }
}
big_action_ussr_towed_at_zis_3_m_movable_common{
  _use:t="base_towed_at_pak40"
  _use:t="germ_towed_at_pak40_movable_common_vehicle_sound"
  _use:t="vehicle_seats_effectors"
  vehicle_seats_camera_nodes__defaultNode:t="bone_camera_gunner"
  vehicle_seats__enterTime:r=1.0
  vehicle_seats__exitTime:r=1.0
  vehicle_net_phys__blk:t="%ugm/data/units/building/towed_at_76mm_zis_3_m.blk:VehiclePhys"
  damage_model__blk:t="%ugm/data/units/building/towed_at_76mm_zis_3_m.blk"
  "turrets__initAmmoDistribution:array"{
    "ammo:object"{
      slot:i=0
      fill:b=yes
    }
    "ammo:object"{
      slot:i=1
      fill:b=yes
    }
    // 122mm_ussr_APDS
    "ammo:object"{
      slot:i=2
      count:i=3
    }
    // 76mm_ussr_APCR_1943
    "ammo:object"{
      slot:i=4
      count:i=3
    }
  }
  "animchar__objTexReplace:object"{
    "uk_camo_very_dark_drab*":t="ussr_camo_green*"
  }
  "attach_decorators__entities:list<eid>"{
  }
  "attach_decorators__templates:array"{
    "attach_decorators__templates:object"{
      relativeTm:m=[[1, 0, 0] [0, -4.37114e-08, -1] [-0, 1, -4.37114e-08] [-2.37, -1.69, 0.22]]
      template:t="big_action_vehicle_decorator_zis_3_gun_barrel_animchar+big_action_noedit"
      nodeName:t="emtr_gun_flame"
    }
    "attach_decorators__templates:object"{
      relativeTm:m=[[1.44059, -1.48488e-14, 0.19522] [0.19522, -6.35458e-08, -1.44059] [8.53336e-09, 1.45376, -6.29702e-08] [0.82, -0.54, 0.0]]
      template:t="big_action_vehicle_decorator_zis_3_gun_shield_animchar+big_action_noedit"
      nodeName:t="bone_turret"
    }
  }
  "disableDMParts:list<t>"{
    node:t="bone_gun_barrel"
    node:t="bone_turret"
    node:t="ex_armor_01"
    node:t="ex_decor_01"
    item:t="bone_roll_turret_h"
    item:t="bone_roll_turret_v"
  }
  "vehicle_seats__seats:shared:array"{
    "seats:object"{
      name:t="main_gunner"
      adjacentSeat:t="driver"
      locName:t="at_position/combat"
      attachNode:t="root"
      attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.4, -0.15, 0.5]]
      seatComponent:t="isGunner"
      ignoreAttachNodeRotation:b=yes
      cameraNodeName:t="bone_camera_gunner"
      cameraOffset:p3=-0.0, 0.0, 0.0
      directTurretControl:b=yes
      cockpitTemplate:t="big_action_ussr_towed_at_zis_3_m_gunner_cockpit"
      isHoldGunModeAllowed:b=no
      "lockSeats:list<t>"{
        locked:t="loader_marching"
      }
      "turretNames:array"{
        turret:t="turret_01"
      }
    }
    "seats:object"{
      name:t="driver"
      adjacentSeat:t="main_gunner"
      locName:t="at_position/march"
      seatOwnsEntityControl:b=yes
      attachNode:t="root"
      ignoreAttachNodeRotation:b=yes
      shouldHideOwner:b=no
      attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, 0.13, 0.7]]
      cameraOffset:p3=0.3, 0.0, 0.0
      cameraType:t="commander"
      seatComponent:t="isDriver"
      nextSeat:t="main_gunner"
      receiveDamageFromDMPart:t="driver"
      cameraNodeName:t="root"
      isHoldGunModeAllowed:b=no
      copySkeletonNodesPostfix:t="_gunner"
      "lockSeats:list<t>"{
        locked:t="loader"
      }
      "effectors:object"{
        l.hand:t="ik_hand_left_gunner"
        r.hand:t="ik_hand_right_gunner"
      }
      "copySkeletonNodesRecursive:array"{
        node:t="Bip01 L Hand"
        node:t="Bip01 R Hand"
      }
    }
    "seats:object"{
      name:t="loader"
      adjacentSeat:t="loader_marching"
      locName:t="at_position/combat"
      entranceNode:t="root"
      cameraOffset:p3=0.8, 0.5, 0.0
      attachNode:t="root"
      ignoreAttachNodeRotation:b=yes
      attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, -0.15, -0.3]]
      seatComponent:t="isPassenger"
      receiveDamageFromDMPart:t="loader"
      cameraNodeName:t="root"
      nextSeat:t="main_gunner"
      vehicleReloadMult:r=0.7
      isHoldGunModeAllowed:b=no
      "loaderTurretNames:array"{
        turret:t="turret_01"
      }
    }
    "seats:object"{
      name:t="loader_marching"
      adjacentSeat:t="loader"
      locName:t="at_position/march"
      entranceNode:t="root"
      cameraOffset:p3=0.8, 0.5, 0.0
      attachNode:t="root"
      ignoreAttachNodeRotation:b=yes
      attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, 0.0, -0.4]]
      seatComponent:t="isPassenger"
      receiveDamageFromDMPart:t="loader"
      cameraNodeName:t="root"
      nextSeat:t="main_gunner"
      vehicleReloadMult:r=0.7
      canPlaceManually:b=no
      isHoldGunModeAllowed:b=no
      copySkeletonNodesPostfix:t="_loader"
      "effectors:object"{
        l.hand:t="ik_hand_left_loader"
        r.hand:t="ik_hand_right_loader"
      }
      "copySkeletonNodesRecursive:array"{
        node:t="Bip01 L Hand"
        node:t="Bip01 R Hand"
      }
    }
  }
  "turret_control__turretInfo:shared:array"{
    "turretInfo:object"{
      turretName:t="turret_01"
      gun:t="big_action_turret_towed_at_76mm_zis_3_m+turret_with_several_types_of_shells+main_turret"
      // barrelDm:t="gun_barrel"
      // breechDm:t="cannon_breech"
      // verDriveDm:t="drive_turret_v"
      salt:i=1
    }
  }
}
big_action_vehicle_decorator_zis_3_gun_shield_animchar{
  _extends:t="animchar"
  _extends:t="base_vehicle_ghost_decor"
  _use:t="animchar"
  _use:t="base_vehicle_ghost_decor"
  transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
  animchar__res:t="towed_at_47mm_type_1_char"
  collres__res:t="grenade_f1_collision"
  "animchar__objTexReplace:object"{
    "jp_camo_sdf_green*":t="ussr_camo_green*"
  }
  "disableDMParts:list<t>"{
    item:t="@root"
    item:t="wheel_l_01"
    item:t="bone_gun"
    item:t="gun_barrel"
    item:t="wheel_r_01"
  }
}
big_action_vehicle_decorator_zis_3_gun_barrel_animchar{
  _extends:t="animchar"
  _extends:t="base_vehicle_ghost_decor"
  _use:t="animchar"
  _use:t="base_vehicle_ghost_decor"
  transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
  animchar__res:t="su_76m_char"
  collres__res:t="grenade_f1_collision"
  "disableDMParts:list<t>"{
    item:t="@root"
    // item:t="bone_gun"
    item:t="bone_roll_turret_h"
    item:t="bone_roll_turret_v"
    item:t="ex_lantern_01"
    item:t="ex_lantern_02"
    item:t="antenna"
    item:t="ex_armor_01"
    item:t="ex_armor_02"
    item:t="ex_decor_01"
    item:t="ex_decor_02"
    item:t="ex_decor_03"
    item:t="ex_decor_04"
    item:t="ex_decor_05"
    item:t="ex_decor_06"
    item:t="ex_decor_07"
    item:t="ex_decor_08"
    item:t="ex_decor_09"
    item:t="ex_decor_10"
    item:t="ex_decor_11"
    item:t="ex_decor_12"
    item:t="ex_decor_13"
    item:t="ex_decor_14"
    item:t="ex_decor_15"
    item:t="ex_decor_16"
    item:t="ex_decor_17"
    item:t="ex_decor_18"
    item:t="ex_decor_19"
    item:t="hatch_01"
    item:t="suspension_l_01"
    item:t="suspension_r_01"
    item:t="suspension_l_02"
    item:t="suspension_r_02"
    item:t="suspension_l_03"
    item:t="suspension_r_03"
    item:t="suspension_l_04"
    item:t="suspension_r_04"
    item:t="suspension_l_05"
    item:t="suspension_r_05"
    item:t="suspension_l_06"
    item:t="suspension_r_06"
    item:t="wheel_r_01"
    item:t="wheel_r_02"
    item:t="wheel_r_03"
    item:t="wheel_r_04"
    item:t="wheel_r_05"
    item:t="wheel_r_06"
    item:t="wheel_l_01"
    item:t="wheel_l_02"
    item:t="wheel_l_03"
    item:t="wheel_l_04"
    item:t="wheel_l_05"
    item:t="wheel_l_06"
    item:t="wheel_l_top_01"
    item:t="wheel_l_top_02"
    item:t="wheel_l_top_03"
    item:t="wheel_r_top_01"
    item:t="wheel_r_top_02"
    item:t="wheel_r_top_03"
    item:t="wheel_r_drive"
    item:t="wheel_l_drive"
    item:t="wheel_r_back"
    item:t="wheel_l_back"
    item:t="track_l"
    item:t="track_r"
  }
}
big_action_vehicle_decorator_zis_3_30_gun_shield_animchar{
  _extends:t="animchar"
  _extends:t="base_vehicle_ghost_decor"
  _use:t="animchar"
  _use:t="base_vehicle_ghost_decor"
  transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
  animchar__res:t="zis_30_char"
  collres__res:t="grenade_f1_collision"
  "disableDMParts:list<t>"{
    item:t="gun_barrel"
    item:t="@root"
    item:t="ex_decor_r_01"
    item:t="wheel_r_top_01"
    item:t="ex_decor_r_02"
    item:t="ex_decor_r_05"
    item:t="wheel_l_back"
    item:t="wheel_r_back"
    item:t="ex_armor_01"
    item:t="wheel_r_drive"
    item:t="wheel_r_top_02"
    item:t="wheel_l_top_02"
    item:t="wheel_l_top_01"
    item:t="wheel_r_top_01"
    item:t="ex_decor_l_02"
    item:t="ex_decor_r_04"
    item:t="ex_decor_01"
    item:t="ex_decor_r_03"
    item:t="ex_decor_r_06"
    item:t="ex_decor_r_08"
    item:t="ex_decor_r_07"
    item:t="ex_decor_l_06"
    item:t="ex_decor_l_01"
    item:t="ex_decor_03"
    item:t="ex_decor_l_03"
    item:t="ex_decor_l_04"
    item:t="ex_decor_l_05"
    item:t="ex_decor_l_07"
    item:t="ex_decor_04"
    item:t="ex_decor_05"
    item:t="ex_decor_06"
    item:t="ex_decor_02"
    item:t="suspension_l_spring_01"
    item:t="suspension_l_spring_02"
    item:t="suspension_r_spring_01"
    item:t="suspension_r_spring_02"
    item:t="suspension_l_01"
    item:t="suspension_r_01"
    item:t="suspension_l_02"
    item:t="suspension_r_02"
    item:t="suspension_l_03"
    item:t="suspension_r_03"
    item:t="suspension_l_04"
    item:t="suspension_r_04"
    item:t="wheel_r_01"
    item:t="wheel_r_02"
    item:t="wheel_r_03"
    item:t="wheel_r_04"
    item:t="wheel_l_01"
    item:t="wheel_l_02"
    item:t="wheel_l_03"
    item:t="wheel_l_04"
    item:t="wheel_l_top_01"
    item:t="wheel_l_top_02"
    item:t="wheel_l_top_03"
    item:t="wheel_r_top_01"
    item:t="wheel_r_top_02"
    item:t="wheel_r_top_03"
    item:t="wheel_r_drive"
    item:t="wheel_l_drive"
    item:t="wheel_r_back"
    item:t="wheel_l_back"
    item:t="track_l"
    item:t="track_r"
    item:t="bone_mg_body_h"
    item:t="bone_mg_body_v"
    item:t="ex_lantern_b_01"
    item:t="ex_lantern_l"
    item:t="ex_lantern_r"
    item:t="hatch_01"
    item:t="hatch_02"
    item:t="hatch_03"
    item:t="hatch_04"
    item:t="hatch_05"
    item:t="hatch_06"
    item:t="hatch_07"
  }
}
base_vehicle_ghost_decor{
  transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
  decor__id:i=-1
  decor__swapYZ:b=no
  outline__enabled:b=no
  outline__always_visible:b=yes
  outline__color:c=255, 0, 0, 255
  item__iconPitch:r=45.0
  item__iconYaw:r=45.0
  item__iconRoll:r=45.0
  item__iconScale:r=0.9
  item__iconOffset:p2=0.0, 0.2
  isExploded:b=no
  _tracked:t="isExploded"
  "node_attached__updateWtm:tag"{
  }
  "decor__canAttach:b"{
    value:b=no
    _tags:t="gameClient"
  }
  _group{
    decor__rootNodeId:i=-1
    decor__turretNodeId:i=-1
    _tags:t="gameClient"
  }
  "scorchable:tag"{
    _tags:t="render"
  }
}