big_action_noedit{
editableObj:b=no
}
big_action_ussr_towed_at_zis_3_30_movable_common{
_use:t="big_action_ussr_towed_at_zis_3_m_movable_common"
"attach_decorators__entities:list<eid>"{
}
"attach_decorators__templates:array"{
"attach_decorators__templates:object"{
relativeTm:m=[[1, 0, 0] [0, -4.37114e-08, -1] [-0, 1, -4.37114e-08] [-2.37, -1.69, 0.22]]
template:t="big_action_vehicle_decorator_zis_3_gun_barrel_animchar+big_action_noedit"
nodeName:t="emtr_gun_flame"
}
"attach_decorators__templates:object"{
relativeTm:m=[[0.999981, -2.59257e-07, 2.27988e-06] [2.08616e-07, -1.24797e-07, -0.99998] [1.27824e-07, 0.999967, -8.00937e-08] [1.23, -1.31, 0]]
template:t="big_action_vehicle_decorator_zis_3_30_gun_shield_animchar"
nodeName:t="bone_turret"
}
}
}
big_action_builded_ussr_towed_at_zis_3_m_preview{
_use:t="cannon_us_towed_at_m1_preview"
animchar__res:t="towed_at_pak40_char"
collres__res:t="towed_at_pak40_collision"
building_menu__image:t="building_at"
building_menu__text:t="guns/76mm_zis3"
instantiateTemplate:t="big_action_builded_ussr_towed_at_zis_3_m"
}
big_action_builded_ussr_towed_at_zis_3_m{
_use:t="base_building"
_use:t="big_action_ussr_towed_at_zis_3_30_movable_common"
building_destroy__maxTimeToDestroy:r=20.0
fortification_repair__costPercent:r=0.5
building_menu__image:t="building_at"
building_menu__text:t="guns/76mm_zis3"
isTpsView:b=no
"building__destructionAwardStat:t"{
_tags:t="server"
value:t="enemyBuiltGunDestructions"
}
"disableVehicleResupply:tag"{
}
}
big_action_ussr_towed_at_zis_3_m_gunner_cockpit{
_use:t="ussr_towed_at_53k_gunner_cockpit"
cockpit__offset:p3=0.17, 0.16, 0.1
"cockpit__cockpitOffsetBySlit:list<p3>"{
item:p3=-1.20394, 0.211728, 0.418901
}
"cockpit__visibleVehicleNodeNames:list<t>"{
}
}
big_action_turret_towed_at_76mm_zis_3_m{
_use:t="su_76m_turret_01_76mm_zis3"
turret__limit:p4=-27.0, 27.0, -5.0, 26.0
turret__stabilizerPitchFrictionMult:r=0.8
turret__stabilizerPitchSpeedLimitKph:r=30.0
"gun__shellsAmmo:array"{
ammo:i=9
ammo:i=10
ammo:i=3
ammo:i=2
ammo:i=1
}
}
big_action_ussr_towed_at_zis_3_m_movable_common{
_use:t="base_towed_at_pak40"
_use:t="germ_towed_at_pak40_movable_common_vehicle_sound"
_use:t="vehicle_seats_effectors"
vehicle_seats_camera_nodes__defaultNode:t="bone_camera_gunner"
vehicle_seats__enterTime:r=1.0
vehicle_seats__exitTime:r=1.0
vehicle_net_phys__blk:t="%ugm/data/units/building/towed_at_76mm_zis_3_m.blk:VehiclePhys"
damage_model__blk:t="%ugm/data/units/building/towed_at_76mm_zis_3_m.blk"
"turrets__initAmmoDistribution:array"{
"ammo:object"{
slot:i=0
fill:b=yes
}
"ammo:object"{
slot:i=1
fill:b=yes
}
// 122mm_ussr_APDS
"ammo:object"{
slot:i=2
count:i=3
}
// 76mm_ussr_APCR_1943
"ammo:object"{
slot:i=4
count:i=3
}
}
"animchar__objTexReplace:object"{
"uk_camo_very_dark_drab*":t="ussr_camo_green*"
}
"attach_decorators__entities:list<eid>"{
}
"attach_decorators__templates:array"{
"attach_decorators__templates:object"{
relativeTm:m=[[1, 0, 0] [0, -4.37114e-08, -1] [-0, 1, -4.37114e-08] [-2.37, -1.69, 0.22]]
template:t="big_action_vehicle_decorator_zis_3_gun_barrel_animchar+big_action_noedit"
nodeName:t="emtr_gun_flame"
}
"attach_decorators__templates:object"{
relativeTm:m=[[1.44059, -1.48488e-14, 0.19522] [0.19522, -6.35458e-08, -1.44059] [8.53336e-09, 1.45376, -6.29702e-08] [0.82, -0.54, 0.0]]
template:t="big_action_vehicle_decorator_zis_3_gun_shield_animchar+big_action_noedit"
nodeName:t="bone_turret"
}
}
"disableDMParts:list<t>"{
node:t="bone_gun_barrel"
node:t="bone_turret"
node:t="ex_armor_01"
node:t="ex_decor_01"
item:t="bone_roll_turret_h"
item:t="bone_roll_turret_v"
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="main_gunner"
adjacentSeat:t="driver"
locName:t="at_position/combat"
attachNode:t="root"
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.4, -0.15, 0.5]]
seatComponent:t="isGunner"
ignoreAttachNodeRotation:b=yes
cameraNodeName:t="bone_camera_gunner"
cameraOffset:p3=-0.0, 0.0, 0.0
directTurretControl:b=yes
cockpitTemplate:t="big_action_ussr_towed_at_zis_3_m_gunner_cockpit"
isHoldGunModeAllowed:b=no
"lockSeats:list<t>"{
locked:t="loader_marching"
}
"turretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
adjacentSeat:t="main_gunner"
locName:t="at_position/march"
seatOwnsEntityControl:b=yes
attachNode:t="root"
ignoreAttachNodeRotation:b=yes
shouldHideOwner:b=no
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, 0.13, 0.7]]
cameraOffset:p3=0.3, 0.0, 0.0
cameraType:t="commander"
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="root"
isHoldGunModeAllowed:b=no
copySkeletonNodesPostfix:t="_gunner"
"lockSeats:list<t>"{
locked:t="loader"
}
"effectors:object"{
l.hand:t="ik_hand_left_gunner"
r.hand:t="ik_hand_right_gunner"
}
"copySkeletonNodesRecursive:array"{
node:t="Bip01 L Hand"
node:t="Bip01 R Hand"
}
}
"seats:object"{
name:t="loader"
adjacentSeat:t="loader_marching"
locName:t="at_position/combat"
entranceNode:t="root"
cameraOffset:p3=0.8, 0.5, 0.0
attachNode:t="root"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, -0.15, -0.3]]
seatComponent:t="isPassenger"
receiveDamageFromDMPart:t="loader"
cameraNodeName:t="root"
nextSeat:t="main_gunner"
vehicleReloadMult:r=0.7
isHoldGunModeAllowed:b=no
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="loader_marching"
adjacentSeat:t="loader"
locName:t="at_position/march"
entranceNode:t="root"
cameraOffset:p3=0.8, 0.5, 0.0
attachNode:t="root"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-1.3, 0.0, -0.4]]
seatComponent:t="isPassenger"
receiveDamageFromDMPart:t="loader"
cameraNodeName:t="root"
nextSeat:t="main_gunner"
vehicleReloadMult:r=0.7
canPlaceManually:b=no
isHoldGunModeAllowed:b=no
copySkeletonNodesPostfix:t="_loader"
"effectors:object"{
l.hand:t="ik_hand_left_loader"
r.hand:t="ik_hand_right_loader"
}
"copySkeletonNodesRecursive:array"{
node:t="Bip01 L Hand"
node:t="Bip01 R Hand"
}
}
}
"turret_control__turretInfo:shared:array"{
"turretInfo:object"{
turretName:t="turret_01"
gun:t="big_action_turret_towed_at_76mm_zis_3_m+turret_with_several_types_of_shells+main_turret"
// barrelDm:t="gun_barrel"
// breechDm:t="cannon_breech"
// verDriveDm:t="drive_turret_v"
salt:i=1
}
}
}
big_action_vehicle_decorator_zis_3_gun_shield_animchar{
_extends:t="animchar"
_extends:t="base_vehicle_ghost_decor"
_use:t="animchar"
_use:t="base_vehicle_ghost_decor"
transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
animchar__res:t="towed_at_47mm_type_1_char"
collres__res:t="grenade_f1_collision"
"animchar__objTexReplace:object"{
"jp_camo_sdf_green*":t="ussr_camo_green*"
}
"disableDMParts:list<t>"{
item:t="@root"
item:t="wheel_l_01"
item:t="bone_gun"
item:t="gun_barrel"
item:t="wheel_r_01"
}
}
big_action_vehicle_decorator_zis_3_gun_barrel_animchar{
_extends:t="animchar"
_extends:t="base_vehicle_ghost_decor"
_use:t="animchar"
_use:t="base_vehicle_ghost_decor"
transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
animchar__res:t="su_76m_char"
collres__res:t="grenade_f1_collision"
"disableDMParts:list<t>"{
item:t="@root"
// item:t="bone_gun"
item:t="bone_roll_turret_h"
item:t="bone_roll_turret_v"
item:t="ex_lantern_01"
item:t="ex_lantern_02"
item:t="antenna"
item:t="ex_armor_01"
item:t="ex_armor_02"
item:t="ex_decor_01"
item:t="ex_decor_02"
item:t="ex_decor_03"
item:t="ex_decor_04"
item:t="ex_decor_05"
item:t="ex_decor_06"
item:t="ex_decor_07"
item:t="ex_decor_08"
item:t="ex_decor_09"
item:t="ex_decor_10"
item:t="ex_decor_11"
item:t="ex_decor_12"
item:t="ex_decor_13"
item:t="ex_decor_14"
item:t="ex_decor_15"
item:t="ex_decor_16"
item:t="ex_decor_17"
item:t="ex_decor_18"
item:t="ex_decor_19"
item:t="hatch_01"
item:t="suspension_l_01"
item:t="suspension_r_01"
item:t="suspension_l_02"
item:t="suspension_r_02"
item:t="suspension_l_03"
item:t="suspension_r_03"
item:t="suspension_l_04"
item:t="suspension_r_04"
item:t="suspension_l_05"
item:t="suspension_r_05"
item:t="suspension_l_06"
item:t="suspension_r_06"
item:t="wheel_r_01"
item:t="wheel_r_02"
item:t="wheel_r_03"
item:t="wheel_r_04"
item:t="wheel_r_05"
item:t="wheel_r_06"
item:t="wheel_l_01"
item:t="wheel_l_02"
item:t="wheel_l_03"
item:t="wheel_l_04"
item:t="wheel_l_05"
item:t="wheel_l_06"
item:t="wheel_l_top_01"
item:t="wheel_l_top_02"
item:t="wheel_l_top_03"
item:t="wheel_r_top_01"
item:t="wheel_r_top_02"
item:t="wheel_r_top_03"
item:t="wheel_r_drive"
item:t="wheel_l_drive"
item:t="wheel_r_back"
item:t="wheel_l_back"
item:t="track_l"
item:t="track_r"
}
}
big_action_vehicle_decorator_zis_3_30_gun_shield_animchar{
_extends:t="animchar"
_extends:t="base_vehicle_ghost_decor"
_use:t="animchar"
_use:t="base_vehicle_ghost_decor"
transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
animchar__res:t="zis_30_char"
collres__res:t="grenade_f1_collision"
"disableDMParts:list<t>"{
item:t="gun_barrel"
item:t="@root"
item:t="ex_decor_r_01"
item:t="wheel_r_top_01"
item:t="ex_decor_r_02"
item:t="ex_decor_r_05"
item:t="wheel_l_back"
item:t="wheel_r_back"
item:t="ex_armor_01"
item:t="wheel_r_drive"
item:t="wheel_r_top_02"
item:t="wheel_l_top_02"
item:t="wheel_l_top_01"
item:t="wheel_r_top_01"
item:t="ex_decor_l_02"
item:t="ex_decor_r_04"
item:t="ex_decor_01"
item:t="ex_decor_r_03"
item:t="ex_decor_r_06"
item:t="ex_decor_r_08"
item:t="ex_decor_r_07"
item:t="ex_decor_l_06"
item:t="ex_decor_l_01"
item:t="ex_decor_03"
item:t="ex_decor_l_03"
item:t="ex_decor_l_04"
item:t="ex_decor_l_05"
item:t="ex_decor_l_07"
item:t="ex_decor_04"
item:t="ex_decor_05"
item:t="ex_decor_06"
item:t="ex_decor_02"
item:t="suspension_l_spring_01"
item:t="suspension_l_spring_02"
item:t="suspension_r_spring_01"
item:t="suspension_r_spring_02"
item:t="suspension_l_01"
item:t="suspension_r_01"
item:t="suspension_l_02"
item:t="suspension_r_02"
item:t="suspension_l_03"
item:t="suspension_r_03"
item:t="suspension_l_04"
item:t="suspension_r_04"
item:t="wheel_r_01"
item:t="wheel_r_02"
item:t="wheel_r_03"
item:t="wheel_r_04"
item:t="wheel_l_01"
item:t="wheel_l_02"
item:t="wheel_l_03"
item:t="wheel_l_04"
item:t="wheel_l_top_01"
item:t="wheel_l_top_02"
item:t="wheel_l_top_03"
item:t="wheel_r_top_01"
item:t="wheel_r_top_02"
item:t="wheel_r_top_03"
item:t="wheel_r_drive"
item:t="wheel_l_drive"
item:t="wheel_r_back"
item:t="wheel_l_back"
item:t="track_l"
item:t="track_r"
item:t="bone_mg_body_h"
item:t="bone_mg_body_v"
item:t="ex_lantern_b_01"
item:t="ex_lantern_l"
item:t="ex_lantern_r"
item:t="hatch_01"
item:t="hatch_02"
item:t="hatch_03"
item:t="hatch_04"
item:t="hatch_05"
item:t="hatch_06"
item:t="hatch_07"
}
}
base_vehicle_ghost_decor{
transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
decor__id:i=-1
decor__swapYZ:b=no
outline__enabled:b=no
outline__always_visible:b=yes
outline__color:c=255, 0, 0, 255
item__iconPitch:r=45.0
item__iconYaw:r=45.0
item__iconRoll:r=45.0
item__iconScale:r=0.9
item__iconOffset:p2=0.0, 0.2
isExploded:b=no
_tracked:t="isExploded"
"node_attached__updateWtm:tag"{
}
"decor__canAttach:b"{
value:b=no
_tags:t="gameClient"
}
_group{
decor__rootNodeId:i=-1
decor__turretNodeId:i=-1
_tags:t="gameClient"
}
"scorchable:tag"{
_tags:t="render"
}
}