PPSH(box) dispersion

Can we please finally either fix PPSH(box) rifle qaulity dispersion or if thats the standard and devs are sticking to it can we atleast have MP41(r) brought into line with its donors dispersion as its clear one is off, either germany is getting shafted or soviets have massive edge with a smg that with a bit of effort you can plink germans heads like your shooting squirrels with a 10/22.

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Submachine Guns Damage Reload Timings (s) Statcard Recoil Actual Recoil Moving Spread Increase
Weapon Name Obtained BR 10m 100m Velocity Magazine Reload Alt Reload Rate of Fire Vertical Horizontal Recoil Control Vertical Horizontal Dispersion While Aiming Hipfiring Visual Recoil Recoil Dir ADS Speed Recoil Offset Sprint Factor Weight Additional Info
PPSh-41 (S) Saved for later V 6.4 3.3 450 71 3.4 3.06 1150 20 8 0.4 8 3 0.73 0.0 15.0 1.6 0.35 0.72 0.3 100% 5.3 71/71
PPSh-41 Parkerised Premium V 6.6 3.3 450 71 3.4 3.06 1150 20 9 0.4 8 4 0.70 0.0 15.0 1.6 0.45 0.72 0.3 100% 5.3 71/71
PPSh-45 Battle Pass 16 IV 6.6 3.3 450 71 3.1 2.8 1040 21 10 0.4 8 4 0.69 0.0 15.0 1.5 0.45 0.8 0.3 100% 4.4 71/71
PPSh-41 (B) BP/Veteran’s Box V 6.6 3.3 450 71 3.4 3.06 1150 20 9 0.4 8 4 0.70 0.0 15.0 1.6 0.45 0.72 0.3 100% 5.3 71/71
PPSh-41 Obrez 38000 RP II 5.6 2.8 450 35 2.2 1.8 1150 21 12 0.5 10 6 0.91 0.0 10.0 1.7 0.25 1.1 0.3 100% 3.8 35/105
PPSh-41 (Box) 58000 RP III 6.6 3.3 450 35 2.4 1.9 1150 21 9 0.4 8 4 0.21 0.0 15.0 1.6 0.4 0.82 0.3 100% 4.1 35/105
PPSh-41 122000 RP V 6.6 3.3 450 71 3.4 3.06 1150 20 9 0.4 8 4 0.70 0.0 15.0 1.6 0.45 0.72 0.3 100% 5.3 71/71
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ahh okay so PPSH(box) is truly just an outlier amoung the ppsh family. Then it that case it should be made in line with the others dispersion wise. The main reason i made the post and included MP41(r) was due to me playing a few games using it then getting tired and switching to soviets as the recoil is easier on the tired mind from a long day and i can actually hit my shots lol.

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Swapping a magazine magically decreases dispersion.
Stalinium truely works in mysterious ways.

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5secs and they could fix it but they refuse to do it. It’s probably one of the dev/helped/mod that love abusing that overpowered gun in real matches and says NOPE every time that change is requested.

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because it’s russian gun.
pretty sure if it would be an axis weapon fix would be there after a few weeks :wink: :wink: :wink:

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that be the unfortunate truth…

What if, instead, we reduced dispersion across the board. Guns tended to shoot straight irl after rifling was invented.

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Distances are too small in game thus everyone would be running around with SMGs.
I would say that currently accuracy (dispersion) is realistically scalled down to in game distances.

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half of the maps are mid to long range ( guys camping on rocks/buildings off point in the back ) as well so I would rather run around with LMGs instead of SMGs for the damage and range capabilities if it applied to every weapon.

lol, whats close range, mid range and long range?
In game and reality ranges are very different.

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inside a building–being outside and shooting each other across a small field/ trying to get onto a point-- defending the point and burst firing to maintain accuracy at targets that are like 100m away.

very true it just depends on the map when its Germany vs USSR its mostly close range but when its Allies vs Japan Half the time its mid to long range because of the islands