If they are so dedicated to having just two ques per nation, then we do not really need 5 different BRs to represent just two levels of play.
Right now, we have just these levels:
BR 1-2, battles with early game gear that loosely represents early war tech
BR 4-5, battles with late game gear that (very) loosely represents late war tech.
There is little point differentiating 5 levels of power if 4 of them fall into one of two groups. Having such precise measurements of strength does nothing but cause disagreement in placement.
Instead, I propose we rebrand the (arguably) confusing BRs as two levels of play, “Standard” and “Elite.”
Naturally BR 1-2 will become “Standard” and BR 4-5 will become “Elite.” BR 3 should be broken down and distributed between the two as appropriate.
That is a good start, and something that should be easily implemented quickly to help (try) save the current state of the game. However, I feel like this could be improved further…
Rather than have equipment statically placed within their current BR ranges, weapons should instead be individually “power weighted” and a player’s placement into Standard or Elite gameplay should be based upon the average “power weight” of their total load out.
Furthermore, power weight can also be used to determine what campaign/maps you are likely to drop into. This allows players to customize loads outs that fall within the range of the campaign of their preference.
Naturally, some weapons that are exceptionally powerful, such as end game squads and tanks should be weighted so heavily that they will always end up in Elite matches, even if the player makes the rest of the load out minimally weighted. Such measures will prevent players from manipulating the system for an unfair advantage. ((Edit: I’d further suggest that some equipment impose a minimum power weight average the player can attain. Which will help players tailor into appropriate maps/campaigns))
I am sure implementing such a change will take time to figure out and even more time to code, but it should be a preferable system to what we have now. Until then, I suggest my first step be implemented and other temporary measures be taken to address the games other issues with it. Such as the problem of map/campaign access and tech tree progression.