There are points in Enlisted in all modes (without fews).
The reasons why it is extremely unpleasant to be in the capture zone:
A lot of useless text about demotivation
Most people don’t like sitting in a small area, often easily shelled (a cluttered field, a cluttered field with hollows, a cluttered field with height differences …), when your dummies are running around you, who are trying to run after an enemy grenade to throw into their own squad, or just running out from behind shelters, of course they they can also just stand up in a field at full height. In addition, you can often be shelled from different sides, so even if there are a couple of pieces of iron lying on this lawn, then they will not in any cases help you to successfully defend \ capture.
And for all your suffering, you will be given only a 100 \ 150 points (= 5 infantry kills) bonus, and then you can be killed in the last seconds of capture, as a result, you will not get anything, although the capture may last for minutes…
About demotivation briefly
- Stupid AI unable to take cover.
- Poorly developed points from the point of gameplay (frequent occurrence of small, open ones with poor shelter(s))
- The reward is too small. (point kills don’t count, because it’s easier to get a reward for them by killing from the outside)
- WMD (Grenades\ tanks\ planes\artillery\ mortars), which can mow down your squad in a matter of seconds simply because they randomly attacked a point.
Suggestions:
- Update points (perhaps by increasing them slightly, or add shelters)
- Add the AI the ability to hide behind shelters (at least do it at least for situations when you press X
“Capture this point” (Or something like that)). - Increase the reward for capturing points in the assault to 250 points, in the confrontation to 250
points, in the invasion to 400x points (because now there are only 5 points, then 2000 points will not be fat for those hard workers who attack, and not sitting in the bushes in the grey zone). To finalize the normal offset of “captures" for captures , because not getting anything for the fact of death at the very end is nonsense. Getting a full reward for entering at the last moment is also nonsense. - Every kill from a point should give the same bonus as a kill on a point (at least for protection). Now it looks stupid, when it is more profitable for you to stand up for protection and wait until the enemy enters the point than to hold it immediately.
About AT(Armored Train)
-
Being in it should earn points every second: 1 p \ s in the absence of a preponderance of your team (disappears after your team failed to take over the train for ± 5 minutes for at least 10 seconds).
-
In the presence of - 5 p \ s (numbers at random, since it is necessary to calculate the time for which the train will pass through three points, so that there is not too much), for protection disappears after a few minutes of unquestioning domination over the piece of iron.
-
Any capture kill (it doesn’t matter if the train has already been captured by you\enemy or it still being captured) should give the same bonus as the kill on the point.
I apologize in advance for mistakes in the text and translation. I hope the ideas were clear.