Point system for offensive actions

There are matches with so many explosions happening at the same time that my camera won’t stop shaking. I spawn at a rally point and within one second, the entire squad is dead. And you think it’s just a brief moment—but no, it’s the whole match like that. It really makes you want to quit.

We need some kind of point system like War Thunder’s spawn points to regulate offensive weapons like artillery calls, bombing aircraft respawns, and the construction of HE cannons. These should be part of a special mechanic to support combat, not just an infinite spam that every player can keep triggering.

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Speakin facts

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A point system for Bombing Runs (Which are just worse than Artillery), Artillery Barages and HE/AT Cannos should be fairly easy to implement from a purely theoretical standpoint. The Team needs a certain amount of them to trigger one of those actions. But how would that affect HE spam by Tanks, Rifle Grenades (which might not be that great, I just despise them) and Mortars? I support limiting the amount of Explosions but what would be feasible to limit Vehicles or Soldiers from using their equipment instead?

No, thanks.

I don’t want to farm some pseudo points just to be able to play stuff for which I have already paid for.

Then the player who scores first will on the vehicle to earn more points, while other players can only continue to suffer with infantry. So, no.

Since there can only be two tanks at a time, I would leave it as it is now, because there’s already a limitation. As for mortars and grenade-launcher rifles, I rarely see them being used in matches, so I would also leave them as they are.