“Point” based system - each squad gets its own “cost” in “points”, matchmaker works with highest squad value.
Main statements:
- “Cost” of each element (equipment, soldier, squad) displayed near these elements respectively.
- If vehicle “cost” is higher, than crew “cost”, it is used for squad value, otherwise the opposite.
- Premium/gold weapons and vehicles “costs” as they were unupgraded
- Premium/gold soldiers doesn’t increase in “cost” when giving them perks.
Numbers:
For each picked perk, weapon upgrade +1 “point”
For each vehicle upgrade +5 “points”
Guns “cost”:
Pistols - 2-4
Rifles - 7-8
Rifles with GL - 10
Semi-autos - 10-11
Full-autos - 9-12
Shotguns - 7
AT guns - 9-10
Flamethrowers - 10-11
Equipment:
Mortar - 5-6
Hammer/radio - 5 (6 if in squad with researched additional buildings/calls)
Medkit - 2
Repairkit - 1
Flask - 1
Grenades, Mines etc. - 2
Small medkit/grenade pouch - 1
Big medkit/grenade pouch - 2
Small ammo pouch - 3
Big ammo pouch - 4
Tanks - >40
Fighters - >50
Attackers/bombers - >60