Since closed beta, the games time to kill increased a lot, mostly because almost all weapons got their accuracy nerfed and semi’s are now shooting slower, as well as the MG movement penalties.
Now today we see lots of “nerf PPSH, nerf FG, nerf this and that”, and I fear that we will be moving in a big circle of never ending nerfs until every gun got nerfed multiple times, turning this game into a “bullet sponge simulator”.
So lets just stop with the endless nerfing and lets start buffing, and I propose that we buff bolt action rifles first by simply increasing their dmg, so that they reliably kill with one hit, instead of downing the enemy.
After that is done the meta will change and we can look what can be buffed next, because think about it, once everything is deadly enough, our so desired “balance” will be achieved automatically.
Doesn´t going to help… Are you serious with the idea that players might prefer bolt actions with buffed damage over full auto death squads where you don´t need to bother with slower ROF and just yeet an enemy? Even bots are performing better with faster firerate weapons.
Nothing would change in the meta.
SF rifles needs to be bloody class restricted, no exceptions be it murican, soviet or german.
it will be a start, and this start is going to change it all. sure FG and such still needs to be restricted, but its the mindset that is hurting the games balance more.
What I´m saying is, that this is not going to change a thing until the major reason of why this is a thing in the first place is removed out of the way.
Bolt actions are already very deadly, but no matter how much you buff them, they will always stay inferior to full auto.
Also, your idea does not cover semi-auto that would be left in the dust as “pistols with extra recoil” (pretty much CAT semi autos).
Semis need a buff, boltactions need a buff, so your suggestion is yet again a nerf (even tho i support the idea of moving assault rifles away from troopers.)
I just simply disagree with the “mindset” of nerfing everything. we NEED to buff the underused stuff first, its more important then breaking the existing meta
Breaking the meta is actually what is at certain degree required to create some variety.
Especially if the “meta” is based on powercreep.
Doing the oposite (or nothing… or buffing on wrong places) is either not going to have much effect (this case), or straight up make things worse (WT case).
I don’t really want anything unnecessarily nerfed either.
The bolt actions are currently fine as is and are pretty good.
I think rifleman weapons such as the m2 carbine and FG42 need to be limited per squad. Or perhaps make it so the FG42 is for the gunner instead of rifleman and the m2 carbine is for the assaulter not rifleman.
So basically anything semi auto such as the m1 carbine and VG 1-5 would go on the rifleman and anything automatic would be for the gunner or assaulter. Perhaps this would be a good option ? then again I’m unsure.
Screw nerfing weapons into the ground though they already did that with the shotgun.
There is only one rifle (or 2) that can kill in one shot, fully upgraded mosin with 17 damage.
They all should be killing, not just downing, if they hit chest within 100m.
And we have extra vitality perk on top of this bs.
They felt much better when vitality was rare.
The whole game idea of 1 shot 1 kill is long gone, we in 9 FG42 flying detpack spam mode now.
I really dont understand you arguments here, basically you are saying: “dont buff bolt actions because they are very good, however they will never be picked because of the FG”
Guys if the FG is OP, that means bolt actions are UP and by all means NOT “okay how they are”.
Also so far I can read: "dont boost the dmg of bolt actions because “if you do that nothing will change and ppl would still never use them”