In Enlisted game, all shotgun we used are 12 gauge shotgun.We have two double barreled shotguns, one pump action shotgun and one semi-automatic shotgun.The shells used in each shotgun are the same, with each shells containing 15 pellets.Considering that Darkflow has not made a detailed distinction between the shells of different shotguns, I will assume that all the shotgun shells used are Buckshot,because Birdshot often containing dozens to hundreds pellets,and we only have 15 pellets so it can’t be Birdshot.
Shotgun, I think most people, including those who play this game, may have some misunderstandings about the effective shooting distance of shotguns. As a result, the combat power of shotguns in the game is even lower than that of pistols and bolt action rifles. I’m not joking, if you shoot two people with shotgun shells, you can kill four to five people with pistols or bolt action rifles. Because the shotguns in the game, like most games, are limited to close range specialized weapons in order to balance gameplay. The effective killing distance of shotguns in reality can kill or incapacitate unprotected(no body armor) human target within 100m only single shot. This is the power of military 12 gauge shotgun has.
In Enlisted, shotguns are basically powerless on targets over 20m. Sometimes, if the target deviates slightly during close range aiming, the random pellets may not hit most of the enemy, and only a hit prompt will appear, and it may even fail to knock down the enemy and much far to kill one.During the loading and firing window period, only two American shotguns were barely usable, while the other two double barreled shotguns can be said to be very inefficient. Compared to the almost full range one shot one kill of bolt action rifles, if you need a shotgun that is limited to close range and precise aiming to effectively use it, why not use a bolt action rifle? Both shotguns and bolt action rifles require the same skills, but clearly, bolt action rifles outperform shotguns in performance, and your AI soldier clearly knows how to use bolt action rifles better than
shotguns.
However, from a practical perspective, soldiers in the game can only be hit by shotguns at close range, and even if they are hit by one or two bullets, the consequences will be fatal, such as amputation or falling. The stagnation force of these bullets is quite strong, and you will feel like you are hit hard by a hammer in the hit position. Coma at this time will be gentle because the pain caused by the breakage of lead pellets will make you want to die. So far, I have not seen any human target hit by shotguns who can calmly counterattack with a gun
Shotguns are devastating, but arent used much in the real military because of body armor existing, combat ranges being above 100 meters, shotguns having limited ammo in their tubes, magazine fed shotguns being either unreliable or too heavy and big to bring them as a secondary weapon.
Also, ammo being big and heavy reduces the amount of ammo one soldier can bring.
WW2 however is a different story.
Now, all that aside, I also think a casually aimed center mass shot at 10 meters should always be strong enough to guarantee a kill - while up to 50 meters they should still be powerful enough to kill with 2 or 3 shots
Shotguns have been overnerfed after Beta because bolt action rifles didn’t kill in one shot, but shotguns did.
The Winchester 1897, Winchester 1912, Browning Auto-5, Remington Model 31, Stevens M520-30, Ithaca 37, Remington Model 870, Remington Model 10, Remington Model 11-48, Winchester Model 1200
Oh, WWI-Vietnam not modern enough? Here let’s take a look at GWOT shall we?
Mossberg 590, XM26, Mossberg 500, and the ever venerated Benelli M4
Yeah shotguns have been used since apparently before the fricking Revolutionary War (although let’s be real, canister shot is one giant shotgun shell before shotgun shells exists…so shotgun shells are miniature canister shot? Anyways) and are still used to this day
That’s stupid. This reason is stupid. Of course shotguns one tap. You got any idea how fragile the human body is? Now put 9 lead ball bearings made out of a pound of lead into center mass at high speed. Yeah, sucker’s gonna die
Honestly wish they would just nerf the bolts- and make shotguns better at close range combat specifically, with smgs being a middle ground.
Sorry, considering DarkFlow gave the shotgun an absurdly low damage, any changes without increasing the damage value would be futile. They gave Buckshot a total of 15 pellets and then provided it with Bridshot’s damage data.
51.5 damage total at 10 meters. The damage data for each of the 15 pellets is an astonishing 3.43. This is already the lowest damage data in the entire game, even worse than the TK1926 of 4.4.Well Even if there are no close range wax strikes in the game, only pellets, enemies still have a high probability of surviving at this distance.
25.7 damage total at 40 meters .This is a lethal distance in reality, as around 70% of pellets can hit the target with precise shooting and absolutely kill the target, but in the game at this distance, each pellet deals 1.71 damage, which makes shotguns ineffective in the game.
5.1 damage total at 100 meters. Well, considering that most of the game is fought at this distance, we can almost ignore its damage, which is 0.34 damage per pellet. Considering that in real-world ballistic testing simulations, hitting one pellet can still seriously injure or kill the target, I don’t like to have such a big bias against the shotgun series when most weapons have almost realistic damage.
In my opinion, the damage of a shotgun should ensure that any target hit within 10 meters is killed on the spot, a target accurately aimed at 40m is killed on the spot, other targets involved are knocked down or killed, and at a distance of 100m, it is severely injured or knocked down
Therefore, the damage of a shotgun should be ensured to be at least 25 damage per pellet within 10 meters, 12 damage per bullet within 40 meters, and 4 damage per bullet within 100 meters.
Means 375 damage totally at 10 meters, 180 damage totally at 40m, and 60 damage totally at 100m.
This type of damage data does not make the shotgun too strong, as it already has enough drawbacks to prevent people from using it。And considering that shotguns in Enlisted now are not as good as pistols, bolt action rifles, and melee weapons in close combat in current games, there is no reason for such a poor weapon, except for shotgun enthusiasts, to appreciate that the loading time as the main weapon is too long and the damage is too low within normal combat distance. In addition to needing aiming skills, it is necessary to continue to spend silver coins to purchase and use it
DB shotgun is quite OP though as they can kill you at pretty mid range. If one of the pellet hits you, you are dead. DB spammers always done this shit
So did bolt does the same ,because it can kill you at any range! So why people now say less about the damage of bolt rifle?
One pellet is 1.71 damage at middle range .Don’t you think you haven’t thought about it before speaking
How would you do this?
Keep in mind they need to remain somewhat strong in CQC to not be simply worthless in comparison to SMGs.
Normally, bolt action rifles should have deterrent power at full range, while shotguns should have lethal damage at medium to close range and do not require particularly precise aiming to match low magazine capacity and slow reloading movements
I’m not sure what you mean here. Deterrent means something like scare away and I don’t think that’s what you’ve meant.
Believe it or not, my answer to the shotgun problem is only upgrading the them once for reload speed. I’ve found that if you don’t by the “accuracy buff”, that they are have more spread and less range. This tends to makes them a more effective “crowd control” weapon.
Nerf CQC dmg but keep long range dmg?
So they will have no chance vs SMGs that already dominate (except for BR1).
I mean is good to one shot one kill for bolt rifle at any range
It depends on they already have enough damage to kill crowd,instead of throw sand to them