this is why i want vitality nerfed first to 15% at most since it will allow MGs to one shot no matter what because as it currently stands no MG can 1 shot with or without the armor
(fun fact: i got 15% since that will allow german MGs to 1 shot down through body armor)
why not do both my idea and this? give it the movement speed nerf with the nerf of vitality to 15%
I just dont agree with the premise. Eveything in this game is inconsistent so thats not a real argument.
The only argument that works is whether the FG needs a boost, it does not. Its one of the best select fire rifles.
‘Playing the victim’ was refering to the fact German mains have a tendency to complain regardless of the fact they often have better weapons than other factions. Like complaining about Soviet even though Soviet weapons are worse in this catogory.
The reason I think body armour should be removed has little to do with that. I just think its dumb as hell
You clearly do not know what you’re talking about to say this. But I’ll defer you to the datamine spreadsheet Euthy has made, and the comparative grind necessary to obtain these weapons.
Yes.
Thank you for pointing that out. As you’ve described, it is still a definite advantage except to those with max-level SMGs, and more than sufficient against errant shots outside of 50m.
Okay, if the Soviets have an advantage in automatic rifles and fighters in general, then the Germans have an advantage in tanks, and if there is a squad from the time of the old progression, then these tanks can be used one after another, fighters (I-185 (M82) has good bombs, but has almost no rate of climb, unlike BF 109 k4), sniper STG has two different opponents in the form of allies and Soviets, so it’s generally more interesting to play for them.
As far as I’m concerned, considering the balance from this point of view, it’s +- fair, so wins or losses in matches always depend on the teams, whether they’re made up of backup players or noobs who got to the top tier due to weapons for a completed bid, prem squads or weapons from the batel pass.
which can be solved by nerfing vitality to 15% that way RNG well be less needed but you are complaining about dispersion than armor, speaking of vitality no Mgs can currently 1 shot to down through vitality, doesn’t matter what the nation is, while if we do the proposed 15% nerf to that perk that will mean the MG13 will be able to down though the armor
If such step would really be taken, we need to look not only at MGs - we would also need to check on those guns that sit between 13.5 dmg and 10 dmg.
If we nerf vitality from 35% to 15% the new max HP would then be 11.5 right? Im not home right now, so I can check for sure, but one gun that comes to my mind now would be the armaguerra, which should now reliably kill with one shot while being a BR2 gun - also potentially making it a two hit gun only vs Soviets? Again cant check the stats but I bet there are a couple of guns that would be influenced without us noticing.
There might always be some problems when you add multiple layers of damage reduction.
armaguerra would still be a 1 shot to the soviets that wear body armor (it has more damage than the any gunner weapon) you would be correct with the new max HP being 11.5 with the nerf in question which would mean that an upgraded LMG would 1 shot down soviet body since to that it will be 11.88 damage effective damage, though you would be right that it would change the dynamic a good bit though the only non LMGs that it would affect would be almost every single german semi auto, the winchester BP, feddy, the type ko (i would say bolt actions but i am unfamiliar with how that works with current 35% vitality)
I appreciate you being the one that brings this to mind, of course damage drop of is very important, yet I would argue that most fights are at the 20-30 meter range, so having a semi auto that cant defend itself in close range wont make you happy that your gun turns into a 3 hit kill at 80m distance instead of 100m distance