Please fix the sandbox bug already!

You can replace any tanks or weapons you don’t want to see with the appropriate ones using addTemplate or entities.blk override.

And spawnCost 9999 can do similar things maybe

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Should be reported as bug/improvement at https://community.gaijin.net/

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https://community.gaijin.net/issues/p/enlisted/i/MYsYCEddhvGo

https://community.gaijin.net/issues/p/enlisted/i/eYPPv0kSZueX

yes i did… one of it was marked as fixed. but it still exist :joy:

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First one was marked as fixed, because one report should report one issue. Your extra commentary at bottom “At that moment you may be assigned to the wrong team…” just wasn’t considered as an issue, but as an extra detail. Beware! ^___^

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Second isn’t about choosing team either. It describes “thrown into game immediately” issue. Being able to choose team isn’t main issue there also. Right report should say primarily smth like “server should remember that team I chose and when I re-enter room it should throw me into game for previously chosen team”. Then again it may conflict with matchmaking policies, but that’s okay, it will be considered anyway while trying to fix the issue.

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ISSUE 2

The second problem describes the situation where, after the first round of the game, a player who re-enters the lobby cannot select his team again when the second or third round… is started, and those players who clicks on the room is automatically thrown into a random team and thrown into the battlefield.

I think this cache should be cleared after the game finish a round

players should be able to manually select his squads profiles or factions in a new round

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  1. Round 1 finish as team1 sov

  2. Exit lobby room (Before next round start)

  3. Round 2 start (you are not in that lobby currently since you leave the room to change your squads profiles after step-1)

  4. Enter same lobby

  5. Then You can’t select anything and be automatically put in a random team, maybe team2 or team1 usa

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The boolean value control players automatically put into game should be reset to false in step-1

And player should be able to select his team and profile in step-5

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ISSUE 1

first one is related to these cases. Take these screenshots.

This issue does related to the mechanics you describe, but it doesn’t always works fine,

There were times when I was placed on a German team in lobby and then entered the game showing up as a Soviet, But i m not sure if it caused by the lobby. Sometomes even in a same team this would happen. Mabe some thing broken inside the game

And when that happened, the scoreboard only showed my name, and while you could still chat with other players, you couldn’t deploy anything. killlog still displays but does not display the name of the players

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There is another clue that may be linked to these two issues above

When these two problems arise, the player cannot get out of them on his own.

But there is a situation that could bring it back to normal.

We know that the maximum length of the array of player information stored in the room seems to be 128.

In very active rooms where the players is frequently in and out, the player’s cache seems can be cleared sometimes caused by memoried players count reaches 128 length when he exit the battle.

When the player’s information is cleared, he disappears from the scoreboard, and his score becomes 0 when he reenters.

When this happens, the player can re-select his team and deploy the squad and play in the game

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The reason about the above two issues is most likely that the player data stored in the 128-length array is abnormal or corrupted.

For issue 1, the data in the 128 array is corrupted because of some exception in lobby

For issue 2, the array should be reset to empty after a mission round.

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For issue2, I’m not sure if the boolean state that determines whether to automatically throw the player into battle is relevant to this 128-length players array,

this boolean value should be reset after a mission round finished

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Therefore, I think a possible solution is to set a timer after the player exits the game battle and then clear their data in lobby and inside the game, which may solve both problems described above?

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Hi there! Any help on how to download our Project File that was uploaded to the Sandbox? My computer broke and I had to get a new one… I dont have any of the files anymore and all I have is the sandbox upload

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There is download link at Mods Portal below every mod. You’ll need vromfs unpacker though. Ask here at forum for tools to extract your data from vromfs file.

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Should be reported to Community Bug Reporting System with a link to this topic. I see now why player may exit lobby room (to change squads profiles) and what happens (re-entering blocks and randomizes team selection).

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Am I blind or is there also no search bar on the mods portal? Like if I want to search “music” or “WW1” there’s not even a place to type it?

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there used to be one.

but it wasn’t really working.
( like… it sort of worked, but only with # … and you had no space to put )

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It had the # thing. I didnt even notice that they removed it because it was useless. Why remove it when they could have fixed it?

maybe they will reintroduce it better

but… i don’t know. and that’s the hopium speaking.

keeps me going though.

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I doubt it but i hope i am wrong

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Thank you~ I have resubmitted these two issues again and described them in detail as i can. If there is more information on how to reproduce or other clues I will add it.

https://community.gaijin.net/issues/p/enlisted/i/3ZhtChzliw7S

https://community.gaijin.net/issues/p/enlisted/i/3bL309vZI9Pt

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Additional comment.

There is a situation where it may be easier to reproduce this issue#1,

There are two teams in the lobby, allies on the left | axis on the right

One case is that when there are fewer players on one side, entering the room will be automatically arranged to one of the sides in the lobby with fwer players, or automatically arranged from left to right, regardless of the player’s previous team.

Since the players in a custom games are dynamic in and out, having more on one side and fewer on the other is almost random and occurs frequently.

For example: left allies (3) | right axis (6)

When an axis player exits the lobby and re-enters, he will be automatically placed on the left allies in the lobby, but when entering the game it will be shown that he belongs to the axis team. At this time, there will be a high probability that he will be blocked and unable to deploy.

But this isn’t exactly the only situation in which cause this bug occurs. Even if you are on the same team, you may be blocked.

Yet this might be a test case help to reproduce.

———

———

Additional comment

This issue also seems to be more likely to occur when your squad is still alive in battle the last time you quit or re-enter.

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Additional comment

The main thing we care about as a player is getting back in the room and continue playing normally. Considering that the maximum length of the player array in storage is currently 128, as the clue-b case mentioned above,

Since when in-battle 128 array overflowed, those dropped players does would be able to get rid of issue#1, but issue#2 still automatically throw him to a random team and factions which he can’t choose his factions and profiles in lobby

I think it is possible to set a timer after the player has quit to completely clear the player’s abnormal data in the battlefield and scoreboard.

Personally, I think such a solution is acceptable if there are such side effects, the most important thing is to place the player on the right team and let him continue to play, But should allowing him to switch team or profiles manually in lobby.

This is up to dev and designer

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It was removed a few weeks ago because it doesn’t work propertly, but it’s back today and it seems work fine.

Now he searches by the words in the description.

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Good to see that they try to actively improve the sandbox

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Great!

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