Please don't implement the SMG/MG Stalingrad accuracy nerfs

This nerfs do not accomplish anything else that making the game less fun and more frustrating. I tested the accuracy of those smgs and MG’s, and over all it is ridiculous, if you fire those smgs in semi automatic at 50m center of mass, you have about a 50/50 chance to even hit the target anywhere.

Honestly if you compare Stalingrad’s gun play to the times before the shotgun nerf, the gun play was just better and more enjoyable back then, every gun was worth using and they more or less worked well. But since then you had needed so many weapon categories, that now you don’t even know if a weapon you unlock is just worse than a second line bolt action rifle or if it is worth using.

The only way you could archive such bad accuracy on a gun as the ones you see in Stalingrad, is by literally removing the rifling out of the barrel. And even then they would probably be more accurate than Stalingrad’s guns.

Please stop with this madness dark flow, no one wants to use guns that don’t fire straight enough to reliably hit a target at 20m in semi automatic.
This accomplishes nothing other than making the game objectively worse. And if you keep nerfing everything like this the only content that would be worth using will be knifes and swords ( so long you don’t add a random fail chance on melee weapons).

On another note, the change on MGs standing stamina burn, would work if MGs where actually accurate when deployed and they could use bipods to deploy on more surfaces making the task of finding a rest place for the gun easier and more valuable.

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I like the change. Simply can’t snipe with smgs anymore which is a good thing.

Only strange added recoil is on already sub par semis: they now shoot slowly because of artificial rof cap, have weak stoping power compared to a reliable bolty AND now have insane recoil between slow fired shots. Oh, they’re also really not that accurate…:stuck_out_tongue:

They’re weapons to ignore. Bolties are better in every aspect in Stalingrad.

I’d consider them if they did more than 12 stock damage…

Well look at that! Some ppl can’t stomach that others like the change :laughing:

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Hitting a target at 100 meters with an smg isn’t sniping, it is just not shacking while using it.

Anything bellow 200m can’t be considered sniping really, as it is a quite small engagement range.

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Could just increase recoil so its harder to control full auto.
Going RNG with accuracy is just fkd up.

  • the dmg at that range ingame makes it rather pointless.
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Which is something that was better before. Still yes at 200m+ low caliber ammo would lose quite a lot of it energy resulting in lower lethality unless a critical organ gets hit.

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It looks like in the game, you just prove its nerf make mare realistic.

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How by showing a guy hitting stuff at a 100m with little to no issue when in game you can’t even hit anything reliably at 20ms anymore?

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I wouldn’t consider you being able to hit people at range with submachine guns sniping there not just a really close range weapon as you can tend too hit people reliably at medium ranges with them. :3

<3 bolts have always been my favorite :slight_smile:

Also didn’t they make it so when you fire with the first shot with the smg’s is less accurate than the ones that come after it ? surely you should be able too fire single shot more accurately.

dont be trigger happy man, look at the time he took to shoot each target withou the fun switch

I wouldn’t consider you being able to hit people at range with submachine guns sniping there not just a really close range weapon as you can tend too hit people reliably at medium ranges with them. :3

<3 bolts have always been my favorite :slight_smile:

Also didn’t they make it so when you fire with the first shot with the smg’s is less accurate than the ones that come after it ? surely you should be able too fire single shot more accurately.

Finally i don’t think i mind the new recoil on the smg’s however the over all inaccuracy bothers me.

The MG recoil is odd because it just kind of drags the thing too the side.

In this thread I am not talking about recoil, but accuracy, try those hits in Stalingrad at the practice range.

Smgs have like a 30-35 MOA in that campaign. From the 5-8 MOA they should have.

And no accuracy isn’t recoil control.

Accuracy in this case is how far from the point of aim a single bullet lands fired when fired as a single shot.

Yeah, I’m with you. Otherwise roll back the insta kill on rifles too - I think with combined both changes the pendulum swang too hard in the other direction in favour of bolts which are now death lasers at any range.

I’m fine with bolt improvement + recoil change rollback OR remove bolt improvement + keep new recoil, but not keeping both.

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He is by no means a 100m away from the Target, perhaps 50m max.
At fully auto,you wouldn´t hit a thing at a 100m or more.
Just watch how long he needs to aim or how many rounds it takes to hit the target

Little offtopic but id say its rather easy task to hit at 100m with smg on semi auto.

As said before, I said accuracy, not recoil control, the accuracy is what is bad, you can fire a single bullet and see how far It can land from the point of aim. That is accuracy.

SMG ??? Mate what are you taking??
He takes 10 sec to aim, and who said he even hit the target. :laughing:

Yeah, sorry to confuse you.
Thought its rather self-explanatory that hitting a target on 100m aint really hard task with smg, considering it can be done with pistol as well.

:laughing:
Don´t worry